fix(inputs.ping): Use deterministic packet IDs to prevent collisions#18870
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This was referenced May 8, 2026
Hipska
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Thanks for making me think @Hipska! IMO the current implementation is much better as it
Please take a look! |
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Great new approach! I do have some questions.
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Addressed your comments @Hipska, please take another look! |
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Great implementation! Just a minor comment remark.
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skartikey
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Download PR build artifacts for linux_amd64.tar.gz, darwin_arm64.tar.gz, and windows_amd64.zip. 📦 Click here to get additional PR build artifactsArtifact URLs |
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Only a few comment typo's
| usedIDsCond.L.Lock() | ||
| defer usedIDsCond.L.Unlock() | ||
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| // Wait for an ID to become avaulable |
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| // Wait for an ID to become avaulable | |
| // Wait for an ID to become available |
| } | ||
| usedIDsCond.L.Unlock() | ||
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| // Signal all waiting pingers to check for the free ID |
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| // Signal all waiting pingers to check for the free ID | |
| // Signal one waiting pinger to check for the free ID |
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Summary
This PR prevents collisions for native pining when interpreting received packet and doing false assignments to the corresponding sent packet. This false assignment produces wrong timings, mangles statistics and produces wrong results (see #8980 for details).
This PR introduces a deterministic packet-ID assignment to
Pingers accross all plugin instances to allow the underlying library to correctly assign a received packet to its correct sent-packet origin.Checklist
Related issues
resolves #8980