Refactor: Improve API usability and enforce code style #314
Annotations
11 errors and 10 warnings
|
|
|
Build:
src/Box2D.NET.Samples/Samples/Joints/ScissorLift.cs#L49
The 'ref' modifier for argument 2 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Robustness/OverlapRecovery.cs#L91
The 'ref' modifier for argument 3 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Robustness/OverlapRecovery.cs#L91
The 'ref' modifier for argument 2 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Robustness/OverlapRecovery.cs#L55
The 'ref' modifier for argument 3 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Robustness/OverlapRecovery.cs#L55
The 'ref' modifier for argument 2 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Joints/SoftBody.cs#L35
The 'ref' modifier for argument 3 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Joints/SoftBody.cs#L35
The 'ref' modifier for argument 2 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Joints/BallAndChain.cs#L78
The 'ref' modifier for argument 2 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Joints/BallAndChain.cs#L67
The 'ref' modifier for argument 3 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Samples/Joints/BallAndChain.cs#L67
The 'ref' modifier for argument 2 corresponding to 'in' parameter is equivalent to 'in'. Consider using 'in' instead.
|
|
Build:
src/Box2D.NET.Samples/Graphics/FontsV1.cs#L152
The variable 'pw' is assigned but its value is never used
|
|
Build:
src/Box2D.NET.Samples/Graphics/FontsV1.cs#L65
The variable 'fileBufferCapacity' is assigned but its value is never used
|
|
Build:
src/Box2D.NET.Samples/Samples/Characters/Mover.cs#L310
The variable 'noWalkSteer' is assigned but its value is never used
|
|
Build:
src/Box2D.NET.Samples/Primitives/TaskScheduler.cs#L40
The variable 'loop' is assigned but its value is never used
|
|
Build:
src/Box2D.NET/B2Solvers.cs#L60
Unreachable code detected
|
|
Build:
src/Box2D.NET/B2Solvers.cs#L52
Unreachable code detected
|
|
Build:
src/Box2D.NET/B2Vec2.cs#L13
'B2Vec2' defines operator == or operator != but does not override Object.GetHashCode()
|
|
Build:
src/Box2D.NET/B2Vec2.cs#L13
'B2Vec2' defines operator == or operator != but does not override Object.Equals(object o)
|
|
Build:
src/Box2D.NET/B2BodyId.cs#L11
'B2BodyId' defines operator == or operator != but does not override Object.GetHashCode()
|
|
Build:
src/Box2D.NET/B2BodyId.cs#L11
'B2BodyId' defines operator == or operator != but does not override Object.Equals(object o)
|
Loading