Description
I have a working iOS implementation but my android build crashes hard when a login is attempted.
exported project shows google-services.json is there.
Thanks,
E/native-googlesignin: configuration is null!?
E/SignInFragment: Request not configured! Failing authenticate
E/CRASH: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'samsung/dream2ltexx/dream2lte:8.0.0/R16NW/G955FXXU3CRGH:user/release-keys'
Revision: '10'
E/CRASH: pid: 15207, tid: 15627, name: UnityMain >>> com.secret.viewer2 <<<
r0 00000000 r1 d0d61b48 r2 f3b3a174 r3 d4fd27a8
r4 ccd1cc10 r5 d0d61f94 r6 00000000 r7 00000000
r8 c8651cd0 r9 00000000 sl d0d62064 fp d0d61b38
ip c1d0a583 sp d0d61b38 lr f3b3a184 pc c1d0a584 cpsr f3687c90
backtrace:
E/CRASH: #00 pc 00008584 /data/app/com.secret.viewer2-v-p87JezfbUGR35eKkp6Lw==/lib/arm/libnative-googlesignin.so (GoogleSignIn_Pending+1)
#1 pc 00002180 ( (wrapper managed-to-native) Google.Impl.GoogleSignInImpl:GoogleSignIn_Pending (System.Runtime.InteropServices.HandleRef) + 0x48 (0xf3b3a138 0xf3b3a1c0) [0xf2c7bee0 - Unity Root Domain]+8576)
#2 il ........ at (wrapper managed-to-native) Google.Impl.GoogleSignInImpl.GoogleSignIn_Pending (System.Runtime.InteropServices.HandleRef) <IL 0x0002d, 0xffffffff>