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* Don’t try converting shader source if replaying on a GLES device.
* Read from GL_BACK on GLES devices (GL_FRONT) is not accepted.
* Read back framebuffers using accepted formats, and convert.

Reading depth / stencil buffers does not currently work.
More complex GLES apps can crash GAPIR.
@ben-clayton ben-clayton requested a review from pmuetschard June 19, 2018 10:32
@ben-clayton ben-clayton merged commit 90c9c60 into google:master Jun 19, 2018
@ben-clayton ben-clayton deleted the gles-odr branch June 19, 2018 17:13
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2 participants