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Description
Godot version
v4.1.2.stable.official.399c9dc39
System information
Windows 11 - Forward+ geforce 3070TI
Issue description
When importing a GLB as an AnimationLibrary
there is an option on each animation Save to File. When used, this can be paired with Keep Custom Tracks and once reimported, custom tracks will be kept in AnimationPlayer
.
Even with both these options checked, AnimationPlayer
still shows an Imported Scene warning button with explanation that you need to use Save to File and Keep Custom Tracks which I am already using.
Custom tracks are indeed kept on these animations through subsequent reimports of the library so everything is working correctly, the button is just showing when it shouldn't be.
Steps to reproduce
- Import a GLB as an
AnimationLibrary
- Enable Save to File and Keep Custom Tracks on one or more of the animations and reimport.
- Add an
AnimationPlayer
to a scene and load theAnimationLibrary
- Load up one of the anims you saved above.
You'll see the warning button even though you shouldn't.
Minimal reproduction project
In this example project there is an AnimationLibrary
file animations.glb with two animations.
taller
is saving to file with Keep Custom Tracks enabled.wider
isn't saving to file and has Keep Custom Tracks disabled.
Open test_scene.tscn and look at the AnimationPlayer
.
- The
wider
anim correctly has no custom tracks, no option to add custom tracks and shows the warning button. - The
taller
anim (saved to file with Keep Custom Tracks enabled) has a custom rotation track, it survives through reimports of theAnimationLibrary
as it should, however the warning button is still showing at the bottom when it shouldn't.
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