-
-
Notifications
You must be signed in to change notification settings - Fork 23.1k
Description
Tested versions
v4.3.stable.official [77dcf97d8]
,v4.4.1.stable.official [49a5bc7b6]
,v4.5.beta5.official [c81fd6c51]
.
System information
MacOS 12.7.4 - OpenGL3 (gl_compatibility) - Intel Iris Pro OpenGL Engine (Intel Inc.) - Intel(R) Core(TM) i7-4750HQ CPU @ 2.00GHz (8 Threads) - Brave Browser
Issue description
This is a follow-up to #87329, which was marked as fixed. The fix from #91382 appears to resolve audio crackling for most AudioStream resources, but AudioStreamSynchronized is still affected on no-threads Web builds.
This may also affect other AudioStream subclasses, but testing was limited to AudioStreamSynchronized and AudioStreamMP3 (the latter working as expected).
This might be the root cause of some previous reports, namely:
Steps to reproduce
Run elliotfontaine/godot-web-audio-garble (ZIP archive available below) in the browser. Third demo on the right, AudioStreamSynchronized (3), should produce garbled audio.

Minimal reproduction project (MRP)
Metadata
Metadata
Assignees
Type
Projects
Status
Status