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is_hovered() on a Button returns false when the mouse is over the button (after mouse_entered) and true when not (after mouse_exited), opposite of documented behavior.
Signals (mouse_entered, mouse_exited) fire correctly.
Issue is reproducible in a minimal project.
Steps to reproduce
Create a new Godot 4.4.1 project.
Add a Node with a Button child (or create Button via script).
Attach the provided script.
Run the scene, hover over the button, and observe console output.