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@Repiteo Repiteo commented Jun 13, 2025

Ready for review!

@Repiteo Repiteo added topic:releases Issues and PRs related to new engine releases topic:blog New blogposts and corrections labels Jun 13, 2025
| <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-before-1.webp" alt="Bent normals before 1" width="350"/> | <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-after-1.webp" alt="Bent normals after 1" width="350"/> |
| <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-before-2.webp" alt="Bent normals before 2" width="350"/> | <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-after-2.webp" alt="Bent normals after 2" width="350"/> |
| <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-before-3.webp" alt="Bent normals before 3" width="350"/> | <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-after-3.webp" alt="Bent normals after 3" width="350"/> |

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I wonder if there's a way to show these images so that users can click to switch between them? Maybe also allowing them to do so while zooming in. At the moment, it is hard to tell the difference from side-by-side images.

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Click-to-change or a slider would be nice, but here are zoomed-in images, where differences can be seen more easily.

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For animation, BoneConstraint may be worth promoting.

godotengine/godot#100984

BoneConstraint is an advanced feature for 3D model designers, but it improves the appearance of 3D models by providing a workaround to avoid skin thinning caused by bone twisting and bending, by allowing the transfer of local space transforms based on bone rest and enabling simple look-at between bones.

twist:
godotengine/godot#100984 (comment)

bend:
mov_009

However, when combining with Retarget, it is necessary to recommend the “Use Retarget Modifier” option on the advanced importer to keep original rest, so it may be a bit technical for promotion in the beta release.

image

(We plan to write a comprehensive document about SkeletonModifier after implementing IK in the future)

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Write up a note about contributing to sprints and our beta freeze sprint, will try to write something today

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Mickeon commented Jun 16, 2025

Something about the docs would be nice. You don't have to point at any PR in particular, just a generally nice remark, I suppose...

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Repiteo commented Jun 16, 2025

Still would like to add a few more bits based on what y'all have mentioned, but this is technically functional now so I'll remove draft status

@Repiteo Repiteo marked this pull request as ready for review June 16, 2025 15:03
@Repiteo Repiteo force-pushed the 4.5-beta1 branch 2 times, most recently from fc8db00 to d96844e Compare June 16, 2025 15:30
@Repiteo Repiteo force-pushed the 4.5-beta1 branch 3 times, most recently from 251eea9 to 870722b Compare June 17, 2025 02:32
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I think, we should mention about the android version bumps and 16KB page size support.
Related PRs: godotengine/godot#106148, godotengine/godot#106152 and godotengine/godot#106358.
cc @godotengine/android

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syntaxerror247 commented Jun 17, 2025

Let's also mention that CameraFeed support got added for Android godotengine/godot#106094

@Repiteo Repiteo force-pushed the 4.5-beta1 branch 3 times, most recently from 65ea13a to 9f9123a Compare June 17, 2025 18:07
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Quick note for reviewers (thanks so much for the ongoing review @JohnVeness!): The post is finally almost ready, I just need to tweak the XR section a bit, and then I'll merge right away to finally publish this release. So you have ~10 min left for nitpicks :P

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All the videos could do with a title tag.

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Looks great to me now!

@akien-mga akien-mga merged commit 6289d86 into godotengine:master Jun 18, 2025
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Thanks @Repiteo and everyone involved in writing and reviewing this piece!

@Repiteo Repiteo deleted the 4.5-beta1 branch June 18, 2025 23:29
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