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Add 4.5-beta1 blog post #1082
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Add 4.5-beta1 blog post #1082
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| <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-before-1.webp" alt="Bent normals before 1" width="350"/> | <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-after-1.webp" alt="Bent normals after 1" width="350"/> | | ||
| <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-before-2.webp" alt="Bent normals before 2" width="350"/> | <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-after-2.webp" alt="Bent normals after 2" width="350"/> | | ||
| <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-before-3.webp" alt="Bent normals before 3" width="350"/> | <img src="/storage/blog/dev-snapshot-godot-4-5-dev-5/bent-normals-after-3.webp" alt="Bent normals after 3" width="350"/> | | ||
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I wonder if there's a way to show these images so that users can click to switch between them? Maybe also allowing them to do so while zooming in. At the moment, it is hard to tell the difference from side-by-side images.
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Click-to-change or a slider would be nice, but here are zoomed-in images, where differences can be seen more easily.
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For animation, BoneConstraint may be worth promoting.
BoneConstraint is an advanced feature for 3D model designers, but it improves the appearance of 3D models by providing a workaround to avoid skin thinning caused by bone twisting and bending, by allowing the transfer of local space transforms based on bone rest and enabling simple look-at between bones.
twist:
godotengine/godot#100984 (comment)
However, when combining with Retarget, it is necessary to recommend the “Use Retarget Modifier” option on the advanced importer to keep original rest, so it may be a bit technical for promotion in the beta release.
(We plan to write a comprehensive document about SkeletonModifier after implementing IK in the future)
Write up a note about contributing to sprints and our beta freeze sprint, will try to write something today |
Something about the docs would be nice. You don't have to point at any PR in particular, just a generally nice remark, I suppose... |
Still would like to add a few more bits based on what y'all have mentioned, but this is technically functional now so I'll remove draft status |
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I think, we should mention about the android version bumps and 16KB page size support. |
Let's also mention that CameraFeed support got added for Android godotengine/godot#106094 |
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… Core, replace touch actions video
XR needs some work.
Quick note for reviewers (thanks so much for the ongoing review @JohnVeness!): The post is finally almost ready, I just need to tweak the XR section a bit, and then I'll merge right away to finally publish this release. So you have ~10 min left for nitpicks :P |
All the videos could do with a title tag. |
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Looks great to me now!
Thanks @Repiteo and everyone involved in writing and reviewing this piece! |
Ready for review!