Godot-cpp compile for Android #328
Merged
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This PR adds the ability to compile for the various Android architectures using the Android NDK toolchain. The following Scons options have been added:
android_arch
: The target Android architecture to compile for. Allowed values:armv7, arm64v8, x86, x86_64
android_api_level
: The Android API level to target (defaults to18
for 32-bit architectures,21
for 64-bit)ANDROID_NDK_ROOT
: The path to an Android NDK installation on your machine. By default, fetches from the system's environment variables.The only requirement is that the user download the Android NDK.
This branch has been tested on Windows, Linux and OSX using my nightly CI build of Godot's SQLite plugin. The resulting binaries were tested on a Samsung S10E.
Thank you @Jayanth-L for the original work that I built off of. Before this, I had absolutely no knowledge of the NDK toolchain, and their commit pushed me in the right direction.