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Description
Tested versions
- Reproducible in 4.3.stable
- Not reproducible in 4.2.2.stable
System information
Arch Linux - Ryzen 5 5600X (x86_64)
Issue description
The C++ function std::set_terminate
sets the termination function when an exception's not handled. In Godot 4.3.stable, this function doesn't seem to do anything: the stock termination handler is always used. In 4.2.2.stable, this issue isn't there - the function is called.
This doesn't seem to depend on the version of godot_cpp - same version is used (latest) therefore the bug's in the main engine presumably.
Steps to reproduce
- Download the MRP
git submodule update --init
to obtain godot-cpp- Use scons to build the library + godot-cpp
- Open the project using godot 4.2.2 (with console). It will crash, however the terminate handler will be called, printing a few extra lines before crashing.
- Launch godot 4.3 (with console output)
- Open the project. It will also crash, however the output will be of the standard C++ terminate handler.