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Many bugs and counterintuitive behaviors have been introduced in Godot 3.3 with the hot-reload feature, and many use cases that wouldn't have required reloadable = false do now. As a fix to one of the bugs, Godot may, in the future, call nativescript_init multiple times without terminating it first. Unlike gdnative_terminate, there is no nativescript_terminate callback corresponding to the function, so we'll need to be able to detect it in some other way (possibly with an AtomicBool) and perform the appropriate cleanup actions.