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11 changes: 5 additions & 6 deletions lib/draw-fragment.glsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
precision mediump float;

#pragma glslify: outOfRange = require(glsl-out-of-range)

uniform vec3 fragClipBounds[2];
uniform float opacity;

Expand All @@ -8,10 +10,7 @@ varying vec4 pickId;
varying vec3 dataCoordinate;

void main() {
if(any(lessThan(dataCoordinate, fragClipBounds[0])) ||
any(greaterThan(dataCoordinate, fragClipBounds[1])) ) {
discard;
} else {
gl_FragColor = interpColor * opacity;
}
if (outOfRange(fragClipBounds[0], fragClipBounds[1], dataCoordinate)) discard;

gl_FragColor = interpColor * opacity;
}
7 changes: 5 additions & 2 deletions lib/orthographic.glsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
precision mediump float;

#pragma glslify: outOfRange = require(glsl-out-of-range)

attribute vec3 position;
attribute vec4 color;
attribute vec2 glyph;
Expand All @@ -16,7 +18,8 @@ varying vec4 pickId;
varying vec3 dataCoordinate;

void main() {
if(any(lessThan(position, clipBounds[0])) || any(greaterThan(position, clipBounds[1]))) {
if (outOfRange(clipBounds[0], clipBounds[1], position)) {

gl_Position = vec4(0,0,0,0);
} else {
float scale = pixelRatio;
Expand All @@ -28,7 +31,7 @@ void main() {
vec4 viewPosition = view * worldPosition;
vec4 clipPosition = projection * viewPosition;
clipPosition /= clipPosition.w;

gl_Position = clipPosition + vec4(screenSize * scale * vec2(glyph.x, -glyph.y), 0.0, 0.0);
interpColor = color;
pickId = id;
Expand Down
9 changes: 5 additions & 4 deletions lib/perspective.glsl
Original file line number Diff line number Diff line change
@@ -1,11 +1,12 @@
precision mediump float;

#pragma glslify: outOfRange = require(glsl-out-of-range)

attribute vec3 position;
attribute vec4 color;
attribute vec2 glyph;
attribute vec4 id;


uniform vec4 highlightId;
uniform float highlightScale;
uniform mat4 model, view, projection;
Expand All @@ -16,8 +17,8 @@ varying vec4 pickId;
varying vec3 dataCoordinate;

void main() {
if(any(lessThan(position, clipBounds[0])) ||
any(greaterThan(position, clipBounds[1])) ) {
if (outOfRange(clipBounds[0], clipBounds[1], position)) {

gl_Position = vec4(0,0,0,0);
} else {
float scale = 1.0;
Expand All @@ -29,7 +30,7 @@ void main() {
vec4 viewPosition = view * worldPosition;
viewPosition = viewPosition / viewPosition.w;
vec4 clipPosition = projection * (viewPosition + scale * vec4(glyph.x, -glyph.y, 0, 0));

gl_Position = clipPosition;
interpColor = color;
pickId = id;
Expand Down
11 changes: 5 additions & 6 deletions lib/pick-fragment.glsl
Original file line number Diff line number Diff line change
@@ -1,16 +1,15 @@
precision mediump float;

#pragma glslify: outOfRange = require(glsl-out-of-range)

uniform vec3 fragClipBounds[2];
uniform float pickGroup;

varying vec4 pickId;
varying vec3 dataCoordinate;

void main() {
if(any(lessThan(dataCoordinate, fragClipBounds[0])) ||
any(greaterThan(dataCoordinate, fragClipBounds[1])) ) {
discard;
} else {
gl_FragColor = vec4(pickGroup, pickId.bgr);
}
if (outOfRange(fragClipBounds[0], fragClipBounds[1], dataCoordinate)) discard;

gl_FragColor = vec4(pickGroup, pickId.bgr);
}
6 changes: 4 additions & 2 deletions lib/projection.glsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
precision mediump float;

#pragma glslify: outOfRange = require(glsl-out-of-range)

attribute vec3 position;
attribute vec4 color;
attribute vec2 glyph;
Expand All @@ -18,8 +20,8 @@ varying vec4 pickId;
varying vec3 dataCoordinate;

void main() {
if(any(lessThan(position, clipBounds[0])) ||
any(greaterThan(position, clipBounds[1])) ) {
if (outOfRange(clipBounds[0], clipBounds[1], position)) {

gl_Position = vec4(0,0,0,0);
} else {
float lscale = pixelRatio * scale;
Expand Down
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