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Description
With this issue I want to collect some resources and assess whether there's any interest from the community to provide support to Nvidia Physx.
Historically, Gazebo Classic supported ODE, bullet, DART, and simbody. In these past weeks, I noticed some new movement in the custom branches for implementing bullet, and this is great. For what concerns ODE and simbody, there's already a ticket open #63.
Nvidia Physx has been open-sourced "recently". It is Nvidia's choice for their Isaac Sim simulator and I expect a bright future for this engine. One of the notable features is the possibility to simulate physics on GPUs, allowing to scale a simulation to hundred or thousands of models.
I'd be super excited to see anything similar running in Gazebo. I've just found rumors about a new major release NVIDIAGameWorks/PhysX#309 (comment).