QuakeSpasm-OpenVR 0.96.1a
Changes:
-
Merged QuakeSpasm v0.96.1 (see changes here)
-
Added support for 2 alternative enhanced weapon and monster models (thanks @ni1chigo2115 for the issue!):
- Enhanced Model Conversions Pack: This pack is a conversion of the enhanced models from Quake's Re-Release. Models from the expansions are missing though.
- Authentic Model Improvements: This pack contains considerably more models as the one above - including converted ones from the Re-Release.
Checkout the corresponding Readme-section for details about usage.
-
Fixed weapon offset for the axe of Underdark Overbright loading also when mod is not used.
BREAKING CHANGE: Before this change the
nnof the weapon VR offset (e.g.vr_wofs_x_nn) of udob's axe (progs/v_axe2.mdl) was always 02 - no matter if udob was actually loaded. This shifted all vanilla weapons by 1 (e.g the rocket launcher wasnn=08instead of it's impulse value 7). After this change udob's axe will havenn=17- leaving all other weapons untouched. This makes thennvalues consistent with the impulse values of the weapons. If you modified thevr_wofs_*cvars in your autoexec.cfg, you will have to change thenn-values accordingly.