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QuakeSpasm-OpenVR 0.96.1a

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@codeflorist codeflorist released this 16 Oct 09:38
· 71 commits to master since this release

Changes:

  • Merged QuakeSpasm v0.96.1 (see changes here)

  • Added support for 2 alternative enhanced weapon and monster models (thanks @ni1chigo2115 for the issue!):

    Checkout the corresponding Readme-section for details about usage.

  • Fixed weapon offset for the axe of Underdark Overbright loading also when mod is not used.

    BREAKING CHANGE: Before this change the nn of the weapon VR offset (e.g. vr_wofs_x_nn) of udob's axe (progs/v_axe2.mdl) was always 02 - no matter if udob was actually loaded. This shifted all vanilla weapons by 1 (e.g the rocket launcher was nn=08 instead of it's impulse value 7). After this change udob's axe will have nn=17 - leaving all other weapons untouched. This makes the nn values consistent with the impulse values of the weapons. If you modified the vr_wofs_* cvars in your autoexec.cfg, you will have to change the nn-values accordingly.