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[Impeller] delete special handling of RRect. #41872

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16 changes: 12 additions & 4 deletions impeller/aiks/canvas.cc
Original file line number Diff line number Diff line change
Expand Up @@ -241,18 +241,22 @@ void Canvas::DrawRRect(Rect rect, Scalar corner_radius, const Paint& paint) {
if (AttemptDrawBlurredRRect(rect, corner_radius, paint)) {
return;
}
auto path = PathBuilder{}
.SetConvexity(Convexity::kConvex)
.AddRoundedRect(rect, corner_radius)
.TakePath();
if (paint.style == Paint::Style::kFill) {
Entity entity;
entity.SetTransformation(GetCurrentTransformation());
entity.SetStencilDepth(GetStencilDepth());
entity.SetBlendMode(paint.blend_mode);
entity.SetContents(paint.WithFilters(paint.CreateContentsForGeometry(
Geometry::MakeRRect(rect, corner_radius))));
entity.SetContents(paint.WithFilters(
paint.CreateContentsForGeometry(Geometry::MakeFillPath(path))));

GetCurrentPass().AddEntity(entity);
return;
}
DrawPath(PathBuilder{}.AddRoundedRect(rect, corner_radius).TakePath(), paint);
DrawPath(path, paint);
}

void Canvas::DrawCircle(Point center, Scalar radius, const Paint& paint) {
Expand Down Expand Up @@ -293,7 +297,11 @@ void Canvas::ClipRect(const Rect& rect, Entity::ClipOperation clip_op) {
void Canvas::ClipRRect(const Rect& rect,
Scalar corner_radius,
Entity::ClipOperation clip_op) {
ClipGeometry(Geometry::MakeRRect(rect, corner_radius), clip_op);
auto path = PathBuilder{}
.SetConvexity(Convexity::kConvex)
.AddRoundedRect(rect, corner_radius)
.TakePath();
ClipGeometry(Geometry::MakeFillPath(path), clip_op);
switch (clip_op) {
case Entity::ClipOperation::kIntersect:
IntersectCulling(rect);
Expand Down
6 changes: 5 additions & 1 deletion impeller/entity/entity_unittests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -224,7 +224,11 @@ TEST_P(EntityTest, CanDrawRect) {

TEST_P(EntityTest, CanDrawRRect) {
auto contents = std::make_shared<SolidColorContents>();
contents->SetGeometry(Geometry::MakeRRect({100, 100, 100, 100}, 10.0));
auto path = PathBuilder{}
.SetConvexity(Convexity::kConvex)
.AddRoundedRect({100, 100, 100, 100}, 10.0)
.TakePath();
contents->SetGeometry(Geometry::MakeFillPath(path));
contents->SetColor(Color::Red());

Entity entity;
Expand Down
211 changes: 39 additions & 172 deletions impeller/entity/geometry.cc
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ namespace impeller {
std::pair<std::vector<Point>, std::vector<uint16_t>> TessellateConvex(
Path::Polyline polyline) {
std::vector<Point> output;
std::vector<uint16_t> index;
std::vector<uint16_t> indices;

for (auto j = 0u; j < polyline.contours.size(); j++) {
auto [start, end] = polyline.GetContourPointBounds(j);
Expand All @@ -39,12 +39,12 @@ std::pair<std::vector<Point>, std::vector<uint16_t>> TessellateConvex(
const auto& point_b = polyline.points[i];
output.emplace_back(point_b);

index.emplace_back(0);
index.emplace_back(i - 1);
index.emplace_back(i);
indices.emplace_back(0);
indices.emplace_back(i - 1);
indices.emplace_back(i);
}
}
return std::make_pair(output, index);
return std::make_pair(output, indices);
}

Geometry::Geometry() = default;
Expand All @@ -64,11 +64,6 @@ std::unique_ptr<Geometry> Geometry::MakeFillPath(const Path& path) {
return std::make_unique<FillPathGeometry>(path);
}

// static
std::unique_ptr<Geometry> Geometry::MakeRRect(Rect rect, Scalar corner_radius) {
return std::make_unique<RRectGeometry>(rect, corner_radius);
}

std::unique_ptr<Geometry> Geometry::MakeStrokePath(const Path& path,
Scalar stroke_width,
Scalar miter_limit,
Expand Down Expand Up @@ -139,14 +134,14 @@ GeometryResult FillPathGeometry::GetPositionBuffer(

if (path_.GetFillType() == FillType::kNonZero && //
path_.IsConvex()) {
auto [points, indicies] = TessellateConvex(
auto [points, indices] = TessellateConvex(
path_.CreatePolyline(entity.GetTransformation().GetMaxBasisLength()));

vertex_buffer.vertex_buffer = host_buffer.Emplace(
points.data(), points.size() * sizeof(Point), alignof(Point));
vertex_buffer.index_buffer = host_buffer.Emplace(
indicies.data(), indicies.size() * sizeof(uint16_t), alignof(uint16_t));
vertex_buffer.index_count = indicies.size();
indices.data(), indices.size() * sizeof(uint16_t), alignof(uint16_t));
vertex_buffer.index_count = indices.size();
vertex_buffer.index_type = IndexType::k16bit;

return GeometryResult{
Expand Down Expand Up @@ -193,6 +188,37 @@ GeometryResult FillPathGeometry::GetPositionUVBuffer(
RenderPass& pass) {
using VS = TextureFillVertexShader;

if (path_.GetFillType() == FillType::kNonZero && //
path_.IsConvex()) {
auto [points, indices] = TessellateConvex(
path_.CreatePolyline(entity.GetTransformation().GetMaxBasisLength()));

VertexBufferBuilder<VS::PerVertexData> vertex_builder;
vertex_builder.Reserve(points.size());
vertex_builder.ReserveIndices(indices.size());
for (auto i = 0u; i < points.size(); i++) {
VS::PerVertexData data;
data.position = points[i];
auto coverage_coords =
((points[i] - texture_coverage.origin) / texture_coverage.size) /
texture_coverage.size;
data.texture_coords = effect_transform * coverage_coords;
vertex_builder.AppendVertex(data);
}
for (auto i = 0u; i < indices.size(); i++) {
vertex_builder.AppendIndex(indices[i]);
}

return GeometryResult{
.type = PrimitiveType::kTriangle,
.vertex_buffer =
vertex_builder.CreateVertexBuffer(pass.GetTransientsBuffer()),
.transform = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
entity.GetTransformation(),
.prevent_overdraw = false,
};
}

VertexBufferBuilder<VS::PerVertexData> vertex_builder;
auto tesselation_result = renderer.GetTessellator()->Tessellate(
path_.GetFillType(),
Expand Down Expand Up @@ -777,163 +803,4 @@ std::optional<Rect> RectGeometry::GetCoverage(const Matrix& transform) const {
return rect_.TransformBounds(transform);
}

/////// RRect Geometry ///////

RRectGeometry::RRectGeometry(Rect rect, Scalar corner_radius)
: rect_(rect), corner_radius_(corner_radius) {}

RRectGeometry::~RRectGeometry() = default;

static void AppendRRectCorner(Path::Polyline polyline,
Point corner,
VertexBufferBuilder<Point>& vtx_builder) {
for (auto i = 1u; i < polyline.points.size(); i++) {
vtx_builder.AddVertices({
polyline.points[i - 1],
polyline.points[i],
corner,
});
}
}

VertexBufferBuilder<Point> RRectGeometry::CreatePositionBuffer(
const Entity& entity) const {
VertexBufferBuilder<Point> vtx_builder;

// The rounded rectangle is split into parts:
// * four corner sections defined by an arc
// * An interior shape composed of three rectangles.

auto left = rect_.GetLeft();
auto right = rect_.GetRight();
auto bottom = rect_.GetBottom();
auto top = rect_.GetTop();
auto radii = PathBuilder::RoundingRadii(corner_radius_, corner_radius_,
corner_radius_, corner_radius_);

auto topLeft =
PathBuilder{}
.MoveTo({rect_.origin.x, rect_.origin.y + corner_radius_})
.AddRoundedRectTopLeft(rect_, radii)
.TakePath()
.CreatePolyline(entity.GetTransformation().GetMaxBasisLength());
auto topRight =
PathBuilder{}
.MoveTo({right - radii.top_right.x, rect_.origin.y})
.AddRoundedRectTopRight(rect_, radii)
.TakePath()
.CreatePolyline(entity.GetTransformation().GetMaxBasisLength());
auto bottomLeft =
PathBuilder{}
.MoveTo({left + corner_radius_, bottom})
.AddRoundedRectBottomLeft(rect_, radii)
.TakePath()
.CreatePolyline(entity.GetTransformation().GetMaxBasisLength());
auto bottomRight =
PathBuilder{}
.MoveTo({right, bottom - corner_radius_})
.AddRoundedRectBottomRight(rect_, radii)
.TakePath()
.CreatePolyline(entity.GetTransformation().GetMaxBasisLength());

vtx_builder.Reserve(12 * (topLeft.points.size() - 1) + 18);

AppendRRectCorner(topLeft, Point(left + corner_radius_, top + corner_radius_),
vtx_builder);

AppendRRectCorner(topRight,
Point(right - corner_radius_, top + corner_radius_),
vtx_builder);

AppendRRectCorner(bottomLeft,
Point(left + corner_radius_, bottom - corner_radius_),
vtx_builder);

AppendRRectCorner(bottomRight,
Point(right - corner_radius_, bottom - corner_radius_),
vtx_builder);
vtx_builder.AddVertices({
// Top Component.
Point(left + corner_radius_, top + corner_radius_),
Point(left + corner_radius_, top),
Point(right - corner_radius_, top + corner_radius_),

Point(left + corner_radius_, top),
Point(right - corner_radius_, top + corner_radius_),
Point(right - corner_radius_, top),

// Bottom Component.
Point(left + corner_radius_, bottom - corner_radius_),
Point(left + corner_radius_, bottom),
Point(right - corner_radius_, bottom - corner_radius_),

Point(left + corner_radius_, bottom),
Point(right - corner_radius_, bottom - corner_radius_),
Point(right - corner_radius_, bottom),

// // Center Component.
Point(left, top + corner_radius_),
Point(right, top + corner_radius_),
Point(right, bottom - corner_radius_),

Point(left, top + corner_radius_),
Point(left, bottom - corner_radius_),
Point(right, bottom - corner_radius_),
});

return vtx_builder;
}

GeometryResult RRectGeometry::GetPositionBuffer(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) {
auto vtx_builder = CreatePositionBuffer(entity);

return GeometryResult{
.type = PrimitiveType::kTriangle,
.vertex_buffer =
vtx_builder.CreateVertexBuffer(pass.GetTransientsBuffer()),
.transform = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
entity.GetTransformation(),
.prevent_overdraw = false,
};
}

GeometryResult RRectGeometry::GetPositionUVBuffer(
Rect texture_coverage,
Matrix effect_transform,
const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) {
auto vtx_builder = CreatePositionBuffer(entity);

VertexBufferBuilder<TextureFillVertexShader::PerVertexData> vertex_builder;
vtx_builder.IterateVertices(
[&vertex_builder, &texture_coverage, &effect_transform](Point position) {
TextureFillVertexShader::PerVertexData data;
data.position = position;
auto coverage_coords =
(position - texture_coverage.origin) / texture_coverage.size;
data.texture_coords = effect_transform * coverage_coords;
vertex_builder.AppendVertex(data);
});

return GeometryResult{
.type = PrimitiveType::kTriangle,
.vertex_buffer =
vertex_builder.CreateVertexBuffer(pass.GetTransientsBuffer()),
.transform = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
entity.GetTransformation(),
.prevent_overdraw = true,
};
}

GeometryVertexType RRectGeometry::GetVertexType() const {
return GeometryVertexType::kPosition;
}

std::optional<Rect> RRectGeometry::GetCoverage(const Matrix& transform) const {
return rect_.TransformBounds(transform);
}

} // namespace impeller
35 changes: 0 additions & 35 deletions impeller/entity/geometry.h
Original file line number Diff line number Diff line change
Expand Up @@ -46,8 +46,6 @@ class Geometry {

static std::unique_ptr<Geometry> MakeFillPath(const Path& path);

static std::unique_ptr<Geometry> MakeRRect(Rect rect, Scalar corner_radius);

static std::unique_ptr<Geometry> MakeStrokePath(
const Path& path,
Scalar stroke_width = 0.0,
Expand Down Expand Up @@ -262,37 +260,4 @@ class RectGeometry : public Geometry {
FML_DISALLOW_COPY_AND_ASSIGN(RectGeometry);
};

class RRectGeometry : public Geometry {
public:
explicit RRectGeometry(Rect rect, Scalar corner_radius);

~RRectGeometry();

private:
// |Geometry|
GeometryResult GetPositionBuffer(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) override;

// |Geometry|
GeometryResult GetPositionUVBuffer(Rect texture_coverage,
Matrix effect_transform,
const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) override;

// |Geometry|
GeometryVertexType GetVertexType() const override;

// |Geometry|
std::optional<Rect> GetCoverage(const Matrix& transform) const override;

VertexBufferBuilder<Point> CreatePositionBuffer(const Entity& entity) const;

Rect rect_;
Scalar corner_radius_;

FML_DISALLOW_COPY_AND_ASSIGN(RRectGeometry);
};

} // namespace impeller
16 changes: 8 additions & 8 deletions impeller/geometry/path_builder.h
Original file line number Diff line number Diff line change
Expand Up @@ -104,14 +104,6 @@ class PathBuilder {

PathBuilder& AddRoundedRect(Rect rect, Scalar radius);

PathBuilder& AddRoundedRectTopLeft(Rect rect, RoundingRadii radii);

PathBuilder& AddRoundedRectTopRight(Rect rect, RoundingRadii radii);

PathBuilder& AddRoundedRectBottomRight(Rect rect, RoundingRadii radii);

PathBuilder& AddRoundedRectBottomLeft(Rect rect, RoundingRadii radii);

PathBuilder& AddPath(const Path& path);

private:
Expand All @@ -120,6 +112,14 @@ class PathBuilder {
Path prototype_;
Convexity convexity_;

PathBuilder& AddRoundedRectTopLeft(Rect rect, RoundingRadii radii);

PathBuilder& AddRoundedRectTopRight(Rect rect, RoundingRadii radii);

PathBuilder& AddRoundedRectBottomRight(Rect rect, RoundingRadii radii);

PathBuilder& AddRoundedRectBottomLeft(Rect rect, RoundingRadii radii);

Point ReflectedQuadraticControlPoint1() const;

Point ReflectedCubicControlPoint1() const;
Expand Down