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Reland: [Impeller] Use a device buffer for SkBitmap allocation, use Linear texture on Metal backend. #41538

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Apr 27, 2023

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Original PR: #41374

This was reverted because it broke on simulators as they do not support linear textures. To fix this, I've ifdef'd out the DeviceBufferMTL implementation of AsTexture so that it falls back to the slow path copy. Also updated the capabilities check so that the glyph atlas updates the texture contents when it changes.

@jonahwilliams jonahwilliams requested a review from dnfield April 27, 2023 00:00
@jonahwilliams jonahwilliams added the autosubmit Merge PR when tree becomes green via auto submit App label Apr 27, 2023
@auto-submit auto-submit bot merged commit 79237ad into flutter:main Apr 27, 2023
@jonahwilliams jonahwilliams deleted the upload_with_shared_texture branch April 27, 2023 04:33
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Apr 27, 2023
auto-submit bot pushed a commit to flutter/flutter that referenced this pull request Apr 27, 2023
…125606)

flutter/engine@99b7fc1...79237ad

2023-04-27 [email protected] Reland: [Impeller] Use a device buffer for SkBitmap allocation, use Linear texture on Metal backend.  (flutter/engine#41538)

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bdero added a commit that referenced this pull request Apr 28, 2023
…n, use Linear texture on Metal backend. (#41538)"

This reverts commit 79237ad.
bdero added a commit that referenced this pull request Apr 28, 2023
…n, use Linear texture on Metal backend. " (#41567)

Reverts #41538

Playground atlas text is broken for the Vulkan + OpenGLES backends with
this change.
@jonahwilliams jonahwilliams restored the upload_with_shared_texture branch June 20, 2023 22:50
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