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Reland: [Impeller] Use a device buffer for SkBitmap allocation, use Linear texture on Metal backend. #41538
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Reland: [Impeller] Use a device buffer for SkBitmap allocation, use Linear texture on Metal backend. #41538
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…ion, use Linear texture on Metal backend. (flutter/engine#41538)
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…125606) flutter/engine@99b7fc1...79237ad 2023-04-27 [email protected] Reland: [Impeller] Use a device buffer for SkBitmap allocation, use Linear texture on Metal backend. (flutter/engine#41538) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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Original PR: #41374
This was reverted because it broke on simulators as they do not support linear textures. To fix this, I've ifdef'd out the DeviceBufferMTL implementation of AsTexture so that it falls back to the slow path copy. Also updated the capabilities check so that the glyph atlas updates the texture contents when it changes.