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@fl4p fl4p commented Jan 13, 2016

World is listening for change events from the controls. On an event it invalidates to infinity so the render loop does not miss an update. Rendering will stop after the last change event plus 100ms.

Additionally I changed the trackball behavior a bit, it was quite squishy. Damping now depends on the state, e.g. whether the user is holding/dragging or if it has been released.

@domitry
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domitry commented Jan 13, 2016

OK, I'll review it a little bit later :)

@fl4p
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fl4p commented Jan 13, 2016

Don't merge it, the movie animation does not render because it does not use any controller, sorry. Ill investigate this.

@domitry
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domitry commented Jan 13, 2016

OK!

@fl4p
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fl4p commented Jan 13, 2016

This is enough, if all modifications to the scene are done via the interface of Stage.

@fl4p
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fl4p commented Jan 17, 2016

Try out my new trackball implementation (3rd one)
http://f4bsch.github.io/trackball-testing/

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3 participants