Reset bytes.Buffer before returning it to sync.Pool #448
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Most of bytes.Buffer in stargz-snapshotter is unbounded in terms of
size and sync.Pool's Get may choose to ignore the pool.
Resizing a buffer before returning to the pool may alleviate the
snapshotter's memory utilization issue.
golang/go#23199 has a long discussion about
the issue.
Signed-off-by: Kazuyoshi Kato [email protected]