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Support for VK_NV_raw_access_chains #3743

@drawoc

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@drawoc

Description of Feature

Hi. I'm currently working on an nvk implementation of VK_NV_raw_access_chains and trying to debug a performance issue with a game that I do not have which is running under vkd3d (Lego Builder's Journey) https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38874#note_3232008 Taking captures of that game fails when VK_NV_raw_access_chains is available and used by vkd3d.

vkd3d automatically uses VK_NV_raw_access_chains when support is enabled in the driver, so I believe we need support in renderdoc if we want to continue using renderdoc for dx12 games once that feature lands.

It would be nice if renderdoc supported VK_NV_raw_access_chains.

Environment

  • RenderDoc version: 1.41
  • Operating System: Arch Linux
  • Graphics API: Vulkan

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