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About RHI in Axmol v3
The v3 of Axmol Engine is still in active development, so if you need a stable release that works out of box then please use v2 versions. But if you want to play around with v3 and its new features, then this page will help you.
axmol/rhi/d3d11
axmol/rhi/opengl
axmol/rhi/metal
On Aug. 9, 2025, the works for developing D3D11 backend for Axmol started; as of now, 99% of cpp-tests now pass under the new D3D11 RHI.
Test ENV:
- OS: Windows 11 Pro 24H2 Build 26100.4061
- GPU: NVIDIA GeForce RTX 4060 Laptop
- CPU: 13th Gen Intel(R) Core(TM) i9-13900HX 2.20 GHz
- RAM: 64.0 GB (63.7 GB usable) 4800Mhz
- axmol-3.0.0 on D3D11: 621,792 triangles
- axmol-3.0.0 on ANGLE: 547,362 triangles
- axmol-2.8.0 on ANGLE: 568,871 triangles
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Compared to axmol-3.0.0 on ANGLE:
[ \frac{621,792 - 547,362}{547,362} \times 100% \approx 13.6% ]
≈ 1.14× faster -
Compared to axmol-2.8.0 on ANGLE:
[ \frac{621,792 - 568,871}{568,871} \times 100% \approx 9.3% ]
≈ 1.09× faster
- axmol-2.8.0 GLES-3.0 on ANGLE d3d11

- axmol-3.0.0 GLES-3.0 on ANGLE d3d11

- axmol-3.0.0 on d3d11 directly

A. By default, WinUWP & Win32 will use GLES 300 rendered by Google ANGLE, but now in Axmol v3 you can specify a new CMake option -DAX_RENDER_API=d3d
to force the switch of the render API from opengl
to d3d11
.