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SSAO and other similar effects are not taken into account in the portal view #13

@Klaim

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@Klaim

The portal view doesnt seem to take exactly the same screen-space rendering effects as the player's camera in this recoridng (in my game):
observe the lighting and shadows difference between before and after teleporting.

https://drive.google.com/file/d/1yXmsuPd--q61gfaE5ieaeq2gBADHw0Fb/view?usp=drive_link

I failed to reproduce this in the demo for now: I changed the world environment in the Maze level to reflect what I have in my game, but I dont see the difference between the portal and not. I think the positionning of the portals may play a role.

Note: If you could tell me what causes the black thing in the portal view at the beginning that would help me a lot.

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