Feature/fix stereo headphone disambiguation#356
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lakulish merged 2 commits intoValveSoftware:masterfrom Aug 12, 2024
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@lakulish your feedback is welcome! Also, should we merge this, do we also want to change the documentation accordingly? |
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@lakulish any feedback in this MR? |
lakulish
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Jul 15, 2024
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lakulish
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Comments are mostly around variable/function naming. I also have a question as to whether we need to surface anything at all in the Steam Audio Settings.
...ject/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioSettingsInspector.cs
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unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs
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.../src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSettings.cs
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.../src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSettings.cs
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lakulish
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Aug 12, 2024
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This PR adds a global HRTF option to Steam Audio that allows to disable HRTF rendering for all Steam Audio instances. This solves the problem of FMOD and Unity not differentiating between stereo on speakers (don't use HRTFs) vs stereo on headphones (prefer HRTFs). Game programmers can use the global HRTF option for instance in their game's option menu or automatically set this depending on the presence of a digital headphone or speaker set.
The default value of this new setting is backwards compatible meaning projects using an older Steam Audio version upgrading to a version with these changes will behave as before.
This was originally part of PR #329 but has been moved into a dedicated PR.