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Description
System Information
- Steam Audio version: 4.5.2 and master (commit bbf020a)
- Operating System and version: W10
Issue Description
I'm trying to integrate the FMOD plugin into a Rust game engine which has been working great with direct effects, but now I'm trying to add support for reflections/reverb and ran into a crash when calling iplSimulatorRunReflections. So I tried to recreate the issue with just the C api and the rust bindings that I'm using and ran into the same issue.
I expect debugging Rust bindings is out of scope for Valve, but I wonder if in general my approach is correct? The setup can be seen here, including the settings for the simulator, listener and the source: https://gist.github.com/GitGhillie/b8b56c077e73e77ae16a3b81619c8c33
Let me know if I missed any information or if there is anything I can do to help debug this.
Crash Dump
I do get some warnings before the crash, but if I understand correctly they are not relevant for the setup I have so far.
2024-03-25T20:41:13.713212Z WARN steamaudio::context: Warning: createSimulator: invalid IPLint32: settings->numVisSamples = 0
2024-03-25T20:41:13.720854Z WARN steamaudio::context: Warning: setInputs: invalid IPLfloat32: inputs->reverbScale[iBand] = 0.000000
2024-03-25T20:41:13.721199Z WARN steamaudio::context: Warning: setInputs: invalid IPLfloat32: inputs->reverbScale[iBand] = 0.000000
2024-03-25T20:41:13.721547Z WARN steamaudio::context: Warning: setInputs: invalid IPLfloat32: inputs->reverbScale[iBand] = 0.000000
2024-03-25T20:41:13.721902Z WARN steamaudio::context: Warning: setInputs: invalid IPLfloat32: inputs->hybridReverbTransitionTime = 0.000000
2024-03-25T20:41:13.722209Z WARN steamaudio::context: Warning: setInputs: invalid IPLfloat32: inputs->hybridReverbOverlapPercent = 0.000000
error: process didn't exit successfully: `target\debug\examples\direct_effect.exe` (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)