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Proposed change(s)
Follow up for the "RpcCommunicator on non-desktop" compilation problems.
CommunicatorInitParameters
in both it's constructor and Initialize() method. It stored the former but only used the port from it.CommunicatorFactory.Enabled = false
will skip creating (and attempting to connect) with RpcCommunicator. This is a bit clunky but it's the only way we have to avoid trying to connect to a trainer, which could be a problem for shipping games.Types of change(s)
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