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for o in circleObstacles {
path_builder.sgmt_circle_obstacle(0, wpt_cnt - 1, o.x, o.y, o.radius);
// Skip obstacles for now while we figure out whats wrong with them
// path_builder.sgmt_circle_obstacle(0, wpt_cnt - 1, o.x, o.y, o.radius);
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The compiler is probably going to optimize out this dead loop, but please comment the whole loop anyway for code cleanliness. Same for polygonObstacles

@shueja shueja merged commit ebef36b into SleipnirGroup:main Jan 8, 2024
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2 participants