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Support for URP shader #75

@dblatner

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@dblatner

Hey there!

Wether using GLTFUtility for VR or mobile application, URP would boost performance a lot. This would be the first GLTF solution supporting URP at the moment.

Probably the only thing to update is:

  • have a compile-time check if URP is used
  • if URP then: change shader references from standard shaders/materials to URP shaders in the material importer

What do you think?

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