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Hey there!
Wether using GLTFUtility for VR or mobile application, URP would boost performance a lot. This would be the first GLTF solution supporting URP at the moment.
Probably the only thing to update is:
- have a compile-time check if URP is used
- if URP then: change shader references from standard shaders/materials to URP shaders in the material importer
What do you think?
tongbong, EPixowl, srcnalt, jonasolof, Eeveeboo and 3 more
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