Skip to content

Mistake in gradientSubtractShader, should be mutiplied by 0.5 #93

@laishere

Description

@laishere

velocity.xy -= vec2(R - L, T - B);

should change to

velocity.xy -= vec2(R - L, T - B) * 0.5;

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions