This looks really cool, and handles stuff like collections which others (rxRust) totally miss.
It says it's fast, and the examples don't show any lifetimes, but it's not clear what the ownership model is and rust hides a lot of lifetime stuff. What's the ownership model here? My understanding is that this basically defines a graph, and graphs are Rust's weak point. Optimizations sometimes use things like slab allocators which impose various weird restrictions on usage.
I was using Sycamore and needed to store a signal in a struct and immediately lost two days to lifetime issues.
This is the 2nd thing I looked for and it would be really helpful to have in the documentation for people like me.
This looks really cool, and handles stuff like collections which others (rxRust) totally miss.
It says it's fast, and the examples don't show any lifetimes, but it's not clear what the ownership model is and rust hides a lot of lifetime stuff. What's the ownership model here? My understanding is that this basically defines a graph, and graphs are Rust's weak point. Optimizations sometimes use things like slab allocators which impose various weird restrictions on usage.
I was using Sycamore and needed to store a signal in a struct and immediately lost two days to lifetime issues.
This is the 2nd thing I looked for and it would be really helpful to have in the documentation for people like me.