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Releases: NichtStudioCode/InvUI

InvUI v2.0.0-alpha.17

07 Aug 15:13
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InvUI v2.0.0-alpha.17 Pre-release
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Java code examples are now available in the InvUI Documentation

New features

  • invui-kotlin: Added experimental dsl for creating windows, guis, and items
  • Added overloads for Item.Builder#addClickHandler, Item.Builder#addBundleSelectHandler accepting functional interfaces with fewer arguments
  • Added Item#EMPTY - an empty item that does nothing

Changes

  • Exceptions thrown in user code (e.g. in Item#getItemProvider) are now caught and logged in more scenarios
  • The gui of the merged window (Window#mergedBuilder) now defaults to an empty gui of dimensions (9, 10) (previously this threw an exception if left unspecified)

InvUI v2.0.0-alpha.16

26 Jul 19:44
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InvUI v2.0.0-alpha.16 Pre-release
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Alongside the Javadoc, there is now also additional documentation available for InvUI v2. Note that this documentation is not yet fully complete. Most notably, all code examples are currently only in Kotlin.

New features

  • Added BrewingWindow, GrindstoneWindow, SmithingWindow
  • Cartography windows now support setting the view mode (normal, duplicate, small, lock)
  • Inventory gui priority and iteration order is now categorized
  • Animations can now be configured to not freeze the gui
  • Bound items can now be unbound and will be automatically unbound if removed from the gui

Changes

  • Renamed CraftingTableWindow to CraftingWindow
  • CartographyWindow: Renamed outputGui to resultGui, Moved MapIcon, MapPatch to CartographyWindow.MapIcon, CartographyWindow.MapPatch
  • Animation no longer holds state. This was moved to a new Animation.State class
  • Localization now uses the mini message translator. This means that arguments are now referenced with <arg:index> instead of %s
  • Slot element suppliers for inventories and guis will now throw an exception if they've reached their end instead of cycling back to the first slot
  • Windows no longer write the slot number of all displayed UI items into their persistent data container
  • invui-kotlin: removed provider-combining overloads for Item.Builder, added provider-mapping overloads (without combing, so only one provider) to everything

Fixes

  • Fixed an issue where an exception was thrown when creating a StonecutterWindow without defining the buttons gui
  • Fixed an issue where an incorrect enchantment cost would be displayed in the AnvilWindow
  • Fixed an issue where the cartography window would not show the result slot if the input slot is empty
  • Fixed various issues where inventory interactions would ignore the Gui's frozen state

InvUI v2.0.0-alpha.15

26 Jun 17:54
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InvUI v2.0.0-alpha.15 Pre-release
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  • Fixed an issue where InvUI's internal netty channel handler name was not unique

InvUI v2.0.0-alpha.14

22 Jun 16:42
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InvUI v2.0.0-alpha.14 Pre-release
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  • Updated to 1.21.6
  • Removed Gui#remove(...) in favor of Gui#setSlotElement(..., null)
  • Added CraftingTableWindow and FurnaceWindow

InvUI v1.46

17 Jun 17:40
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  • 1.21.6 Support

InvUI v2.0.0-alpha.13

12 Jun 11:20
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InvUI v2.0.0-alpha.13 Pre-release
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  • invui-kotlin: Updated commons-provider

InvUI v2.0.0-alpha.12

10 May 09:08
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InvUI v2.0.0-alpha.12 Pre-release
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  • Updated to Paper 1.21.5-76

InvUI v2.0.0-alpha.11

02 May 14:46
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InvUI v2.0.0-alpha.11 Pre-release
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  • Fixed an issue where windows would not work if ProtocolLib was installed

InvUI v2.0.0-alpha.10

01 May 14:39
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InvUI v2.0.0-alpha.10 Pre-release
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  • Fixed Inventory#simulateMultiAdd not working

InvUI v2.0.0-alpha.9

22 Apr 14:40
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InvUI v2.0.0-alpha.9 Pre-release
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  • Fixed an issue where TabGui-bound items would not be updated on tab change