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@miscco miscco commented Jun 24, 2025

I have a PR open that properly implements fmod and modf for all supported floating point types.

However, that creates an ambigouity with the fmod definition in scalar_ops, because the MatX half wrapper is convertible to both float and the half type.

Avoid this by specializing that function as we do for exp

@cliffburdick
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/build

@cliffburdick cliffburdick merged commit 7fd0bb9 into NVIDIA:main Jun 24, 2025
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