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Releases: NVIDIA-RTX/NRD

v4.15.1-fixed

20 Aug 03:39
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Same as v4.15.1, but resolved CMake's inability to shallow-clone a commit hash.

v4.15.1

19 Aug 08:47
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HIGHLIGHTS:

  • improvements and bug fixes

DETAILS:

  • Slightly improved performance by compile-time specialization (see new CMake options, no breaking changes)
  • Integration: banned ResourceSnapshot copying to immediately reveal invalid usage (the structure stores pointers to itself)
  • GitHub actions: fixed always successful build
  • REBLUR: dynamic enablePerformanceMode setting replaced with static REBLUR_PERFORMANCE_MODE macro and corresponding CMake option (low run-time value and high maintenance cost)
  • CMake: updated ShaderMake and tagged the specific hash to prevent regressions
  • CMake: added Arm64 support, including cross compilation
  • NRI updated to v174
  • increased scripts robustness

v4.15.0

02 Jun 05:03
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v4.15.0:

HIGHLIGHTS:

  • NRD: bug fixes and improvements
  • NRD INTEGRATION: reworked, improved and simplified usage (added support for auto-wrapping of native objects)

DETAILS:

  • NRD: samplers moved to a separate set (space) for sharing
  • NRD: reworked DescriptorPoolDesc (and improved filling)
  • NRD: reduced binding insanity
  • NRD INTEGRATION: reworked and improved:
    • Destroy + Create simplified to Recreate (Destroy is still there)
    • added support for D3D11/D3D12/VK native objects (i.e. wrapping to NRI objects implemented "under the hood")
    • UserPool reworked to Texture (API specific) => Resource (texture + state) => ResourceSnapshot
    • added option autoWaitForIdle
    • fixed using a descriptor pool which has not finished execution yet (the issue appeared only once on the 2nd frame)
    • NRD sample extended to show ALL possible variants of using NRI based integration
  • REBLUR/RELAX: improved specular tracking in general, but worsened on concave surfaces (see NRD_USE_SPECULAR_MOTION_V2)
  • REBLUR: fixed rare light leaking caused by a greedy disocclusion threshold relaxation
  • REBLUR: viewZ for the next frame must be copied with sky pixels
  • REBLUR: misused curvatureAngle replaced with curvatureAngleTan
  • REBLUR: fast history logic should use virtualHistoryAmount before fallback
  • VK: reduced gaps between bindings to optimize memory usage of DescriptorSets
  • VK: made useless UAV format validation happy
  • CMake: added NRD_NRI option (OFF) to pull, build and include NRI into NRD SDK, required by NRD integration (Deploy script enables NRI for completeness)
  • CMake: removed unnecessary SSE4.1 flag
  • CMake: deleted NRD_DISABLE_SHADER_COMPILATION since it doesn't make any sence. NRD shaders get compiled by ShaderMake, which can be built for any (?) platform. In the nearest future tons of semi-manually crafter stub-shaders (entry points) will be replaced with permutations generated by ShaderMake
  • Scripts: use all available cores for building
  • Actions: significantly reduced task time
  • improved docs
  • added .clang-format

v4.14.3

20 Mar 02:20
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HIGHLIGHTS:

  • tagged a specific MathLib release

v4.14.2

19 Mar 05:43
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HIGHLIGHTS:

  • fixed compilation with GCC

DETAILS:

  • updated MathLib

v4.14.1

07 Mar 04:01
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HIGHLIGHTS:

  • resolved issue #87
  • bug fixes and improvements

DETAILS:

  • REBLUR: fixed broken OCCLUSION denoisers if HitDistanceReconstructionMode != OFF
  • REBLUR: DIRECTIONAL_OCCLUSION memory usage reduced by 5%

v4.14.0-fixed

04 Mar 04:50
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HIGHLIGHTS:

  • REBLUR: fixed wrong order of arguments breaking virtualHistoryAmount delivery to the Temporal Stabilization pass
  • same as v4.14.0

v4.14.0

03 Mar 09:07
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HIGHLIGHTS:

  • REBLUR: improved performance (+6% in non-SH mode, +10% in SH mode)
  • REBLUR: reduced memory usage (-10% in all modes)
  • REBLUR: outputs are not used as history buffers anymore! (removed inter-frame dependencies)
  • REBLUR: improved IQ by regaining more contact shadows
  • RELAX/REBLUR: more flexible material ID support
  • RELAX/REBLUR: improved specular motion calculation:
    • less dependent on curvature related hacks
    • better IQ on bumpy and wavy surfaces (common) in exchange of worsened IQ on concave mirrors (rare)
    • but there is a potential to get back specular motion acceleration on concave surfaces
    • old method is still available under NRD_USE_SPECULAR_MOTION_V2 macro switch (defined in Common.hlsli)

DETAILS:

  • REBLUR: removed "hitDistance" related antilag settings (AO/SO is not temporally stabilized anymore)
  • REBLUR: relaxed angular disocclusion checks if parallax is very small (~0 motion)
  • REBLUR: temporal stabilization pass now operates only on luminance
  • REBLUR: lots of C++ code changes to reflect changes in texture layouts
  • REBLUR: fixed potential slightly lighter outline on border of material IDs
  • RELAX/REBLUR: enableMaterialTestFor... replaced with minMaterialFor... to make material ID test more flexible
  • RELAX/REBLUR: exposed hidden "gem" setting minHitDistanceWeight, which is handy for RESTIR/RTXDI-produced signals (default matches old behavior)
  • RELAX: added missing "specMinHitDistanceWeight" adjustment by "smc"
  • CMake: added support for CMAKE_MSVC_RUNTIME_LIBRARY coming from the parent project
  • CMake: added INTERFACE target "NRDIntegration"
  • updated ShaderMake
  • cleanup

v4.12.0

06 Feb 07:13
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HIGHLIGHTS:

  • RELAX/REBLUR: returned back historyFixBasePixelStride to maximize flexibility (the default matches old behavior)
  • CMake: various improvements

DETAILS:

  • NRD: improved NRD_STATIC_LIBRARY support
  • GIT: removed MathLib and ShaderMake submodules (conditionally downloaded via FetchContent)
  • CMake: made Include folder PUBLIC for comfortable use in the parent project linking NRD
  • CMake: adjustments
  • CMake: added INTERFACE target NRDIntegration
  • RELAX/REBLUR: returned back historyFixBasePixelStride
  • REBLUR: slightly boosted performance in the performance mode
  • RELAX: minor code cleanup
  • updated docs

v4.11.4 (fixed)

03 Feb 03:50
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REBLUR/RELAX: fixed a critical regression breaking the Pre-pass logic