Compiling the simple game engine on Windows with Visual Studio 2022 works, but running the compiled binary is stuck at loading. The last line in the log is:
Queued physics body for near-ground geometry entity: bistro_Material_9_LMBR_0000011_blue_wood
The engine's window is just plain white.
Nothing happens afterwards.
Tried to debug with a release build with debug info, but to no avail. MSVC always ends up in some random spot and the debugger stops working :/