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Remove laser support for LEG #168
Remove laser support for LEG #168
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Alastors
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Please add at least UV (or at most UHV) tier support as has been discussed in Magic-Dev to compromise the laser removal
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this was discussed by you, yea. I think HV-ZPM (or EV-ZPM if HV is considered to week) is plenty for single multi. Dont get me wrong: balance of LEG is going to be an ongoing topic and not an easy one. but that is not going to be resolved with this PR. This just removes the completely insane laser usage. When somebody actually puts in the effort to balance the values more, then I guess this can be discussed again. For now I have no interest of expanding the problem of LEG balance to more tiers. |
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I suggest that Nq fuel and Dyson also remove laser support, which is in line with your philosophy of disgusting players and prolonging game time, constantly killing available options without any compensation |
Alastors
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Oh no you don’t
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LEG need rebalance , not nerf |
Add the UV support as has been discussed or don’t do it, it’s not that hard |
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We can take this up to a higher level if we need to, adding literally one extra tier is a fair compromise with how many tiers of additional support this pr is removing |
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We need more advanced support, UV 64a, and removing the availability of vitam is still very unreasonable, at least allowing us to use all levels of power chambers or lasers with less exaggerated power |
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Well from my perspective we need zpm+ dilusion cells up to large Nq reactor tier(so ev-uev)before applying 64a limitation since 64A is FAR LESS than enough in mid-late game base. |
I fully agrée actually, I do think we should add UV and UEV, but if push comes to shove I would be happy just adding at least UV as has been discussed. It's rather insulting to see a requested change get nuked without consideration for what's been discussed, reminds me of a situation that recently happened with Ender |
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@Alastors It's not reasonable. It's been pending since a year, to the point we thought it was already merged. So if you want extend it to UV, feel free to do it in another PR. The PR scope is clearly defined in the opening message by Chochom. |
And it never happened since a year, but it's an absolutely fair rebalance in the face of this massive nerf, but yeah sure give me a moment |
it was literally only changing a 7 to an 8, that's hardly out of scope. |
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do the blocks already exist? and what about balance numbers? |
the only thing that's changing is extending the max tier diffusion cells to UV, they're already expensive as is, but changing the recipe is "out of the scope" |
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well I am gonna stay out of that. but I guess am now allowed to dismiss the request changes again? |
I'll dismiss them for now |
the UV LEG needs to get approved though |
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As an outsider, just getting into HV in my first play through, I hate packs that remove functionality or alternatives because of balance reasons. I agree with the original post that that brought about this change: it is better to rebalance it than it is to remove it, it keeps the options open for people who want to play different ways. |
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In fact, the earliest laser can be used in the LuV stage, during which UV grade boron glass can be solidified for use in the Lamberton supercapacitor library. In the ZPM stage, laser vacuum tubes can be made using assembly machines added by GT++, which is not exclusive to UV+. The ZPM stage also has an active transformer from TecTech to cooperate with it |
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@desagas the multi is not being removed, not even close lol. it is still quite strong after. |
greesyB
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I am in favor of this. Even after this nerf LEG is usable from HV-ZPM, which is a very long time for a single powergen method.
Would you mind also approving its sister pr |
I don't really agree that UV hatches are necessary so I won't be the approver, but I won't get in the way if someone else wants it. |
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dream told me to merge. so this is admin approved |
This PR removes laser hatch support from the LEG. Multiamp hatches up to 64A will continue to be allowed.
several reasons: