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play versus AI / bots [bounty: 5555 XTR] #542

@DreadKnight

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@DreadKnight

The game is eventually meant to bring people together, at parties or playing with strangers from nearby. Anyway, there are some cases where bots could come in really handy, like for testing purposes in order to not annoy other players, when there's no one who could play with you nearby (hopefully not the case very often) or for people who are not competitive at all, so there should be at least some generic bots for now. If the bot can actually learn from a neural network set-up from lots of players and greatly improve, he could even become the supreme challenger (so it should have difficulty levels). Pre-match UI would need to include the setting.

This could also make the game to generate a bit of income from game portals, without having to force players to register. Self-playable demos could also be autogenerated in order to demonstrate the game when the pre-match menu is being idle.

Eventually the A.I. could have a library of traits that would be hand picked for each unit, defining their character and such. Ideally a neural network type of AI will figure most things out by itself by trial and error.

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