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brainstormStill need to figure out details about thisStill need to figure out details about thiscodingThis issue requires some programmingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eyeVarious things that easily catch the eye
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The interface should receive quite a few tweaks, in order to reveal 1/3 top of background more, be more touchscreen friendly (so you don't have to raise arms this much and get tired, not overlap the game with your arms while pressing stuff around).
The active unit and unit queue should be at the bottom-left side, with the unit abilities on top in the same order (passive top).
The upper right side icons will be moved to the bottom right side; the combat log will be moved to the right side so that hovered stuff that provides info will be all there and should also have higher z-index than the unit queue, to go above it (hopefully not much overlap going on, will have to test things in action).
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brainstormStill need to figure out details about thisStill need to figure out details about thiscodingThis issue requires some programmingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eyeVarious things that easily catch the eye