Releases: ExtendRealityLtd/Tilia.CameraRigs.OpenXR.Unity
v1.2.2
1.2.2 (2025-09-09)
Bug Fixes
- ProfileManager: ensure switch method is agnostic (e3c237e)
The Samples profile managers for each heaqdset all had a reference to Meta in their
SwitchToProfile
method, which is confusing so this has been updated so there is no reference toMeta
in the method names at all now.
v1.2.1
1.2.1 (2025-06-05)
Bug Fixes
- PassthroughProcessor: ensure source manager logic is called (268409e)
The SourceManager in the passthrough manager is supposed to allow an extended passthrough processor to halt the AR Foundation processing done by the Passthrough Manager. However, this logic was not being set so it was never being limited.
This has now been fixed so the passthrough processors do actually now control the state of the SourceManager.
v1.2.0
v1.1.0
v1.0.2
v1.0.1
v1.0.0
1.0.0 (2025-06-05)
Features
- structure: initial implementation of OpenXR camera rig (f915e96)
The OpenXR camera rig provides a prefab that should work with any supported OpenXR vendor plugin. It needs unity to be configured for each vendor plugin and there are samples with the package to provide access to OpenXR extensions. At the moment the only extension supported is Passthrough on a basic level.
The package also contains an editor helper to allow quick switching between OpenXR profile settings in Unity as it would seem Unity does not offer this functionality, and even in Unity 6 with Build Profiles it does not seem supported.