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@msanatan msanatan commented Aug 20, 2025

Fixes error here noticed while testing: https://discord.com/channels/1330955894296543364/1407837016493789318/1407838019863449612

Summary by CodeRabbit

  • Chores
    • Updated version-control ignore rules to allow tracking of a documentation asset’s Unity metadata.
    • Added the corresponding Unity metadata file to source control so the asset is recognized correctly in the Unity Editor across environments.
    • Ensures consistent project setup and prevents accidental omission of the asset in collaborative workflows.
    • No functional changes to the application; this is a repository housekeeping update to improve Unity asset management.

@msanatan msanatan self-assigned this Aug 20, 2025
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coderabbitai bot commented Aug 20, 2025

Caution

Review failed

The pull request is closed.

Walkthrough

Removed the ignore rule for README.md.meta in .gitignore and added a new Unity meta file UnityMcpBridge/README.md.meta to track README.md as a Unity asset. No code or API changes.

Changes

Cohort / File(s) Summary of Changes
Git ignore update
/.gitignore
Removed README.md.meta from Unity-specific ignore entries so it will be tracked if present.
Unity meta addition
/UnityMcpBridge/README.md.meta
Added Unity meta file for README.md with GUID and TextScriptImporter metadata.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

A nibble of bytes, a hop through git’s glade,
I unhid a meta where README is made.
With GUIDs aligned and footprints so neat,
The project now tracks each document’s beat.
Thump-thump! says the rabbit—merge feels complete. 🐇


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📥 Commits

Reviewing files that changed from the base of the PR and between ae13ef4 and d767168.

📒 Files selected for processing (2)
  • .gitignore (0 hunks)
  • UnityMcpBridge/README.md.meta (1 hunks)
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@msanatan msanatan merged commit eeb67e8 into CoplayDev:main Aug 20, 2025
1 check was pending
@msanatan msanatan deleted the fix-readme-error-2 branch August 20, 2025 22:26
dsarno added a commit to dsarno/unity-mcp that referenced this pull request Aug 25, 2025
…ing-testes

* fix/installer-cleanup-v2:
  Server: set server_version.txt to 3.0.1
  MCP: Fix macOS paths and VSCode manual setup
  refactor(installer): revert to lean installer logic from ee23346; fix macOS path via Application.platform; escape pgrep pattern
  feat(installer): rewire known configs (EditorPrefs, Cursor mcp.json) to canonical path; then remove legacy if unreferenced
  chore(version): bump server_version.txt to 3.0.5
  fix(installer): use Application.platform for OS detection; add canonical root logs; fallback to RuntimeInformation
  chore(logging): include OS and server version in MCP bridge start log
  chore(server): bump server_version.txt to 3.0.4
  bump server version
  sec(installer): escape server path in pgrep pattern to prevent injection/regex issues
  chore(editor): WriteToConfig honors pythonDir; robust config match; remove unused helpers
  fix(installer): skip legacy deletion when still referenced in prefs or Cursor config
  Improve Windsurf MCP Config (CoplayDev#231)
  feat: installer cleanup, auto-migration, logging normalization
  chore: bump version to 3.0.0
  Don't ignore the package's README (CoplayDev#230)
  Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (CoplayDev#225)

# Conflicts:
#	UnityMcpBridge/Editor/Tools/ManageScript.cs
#	UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs
#	UnityMcpBridge/UnityMcpServer~/src/server.py
#	UnityMcpBridge/UnityMcpServer~/src/tools/__init__.py
#	UnityMcpBridge/UnityMcpServer~/src/uv.lock
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