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Don't ignore the package's README #230
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Caution Review failedThe pull request is closed. WalkthroughRemoved the ignore rule for README.md.meta in .gitignore and added a new Unity meta file UnityMcpBridge/README.md.meta to track README.md as a Unity asset. No code or API changes. Changes
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Poem
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…ing-testes * fix/installer-cleanup-v2: Server: set server_version.txt to 3.0.1 MCP: Fix macOS paths and VSCode manual setup refactor(installer): revert to lean installer logic from ee23346; fix macOS path via Application.platform; escape pgrep pattern feat(installer): rewire known configs (EditorPrefs, Cursor mcp.json) to canonical path; then remove legacy if unreferenced chore(version): bump server_version.txt to 3.0.5 fix(installer): use Application.platform for OS detection; add canonical root logs; fallback to RuntimeInformation chore(logging): include OS and server version in MCP bridge start log chore(server): bump server_version.txt to 3.0.4 bump server version sec(installer): escape server path in pgrep pattern to prevent injection/regex issues chore(editor): WriteToConfig honors pythonDir; robust config match; remove unused helpers fix(installer): skip legacy deletion when still referenced in prefs or Cursor config Improve Windsurf MCP Config (CoplayDev#231) feat: installer cleanup, auto-migration, logging normalization chore: bump version to 3.0.0 Don't ignore the package's README (CoplayDev#230) Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (CoplayDev#225) # Conflicts: # UnityMcpBridge/Editor/Tools/ManageScript.cs # UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs # UnityMcpBridge/UnityMcpServer~/src/server.py # UnityMcpBridge/UnityMcpServer~/src/tools/__init__.py # UnityMcpBridge/UnityMcpServer~/src/uv.lock
Fixes error here noticed while testing: https://discord.com/channels/1330955894296543364/1407837016493789318/1407838019863449612
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