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Releases: CodenameCrew/CodenameEngine

v1.0.1

10 Aug 14:17
9757b00
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Hi everybody! we've finally released our patch update! Now idk if any of you has realized who's writing these descriptions but i'd like to let you guys guess 😁.
Ignore the update- files as they're for the engine's autoupdater. Gamebanana release is coming soon too but for now here's the changelog:

  • NEW AUTOUPDATER!! will automatically update the executable and assets folder to the latest version
  • NEW SONG VARIATION SYSTEM!! you can now split songs between variations
  • New camGameZoomMult and camHUDZoomMult variables for changing cam zooming
  • New keybind for switching gamemodes (future-proof)
  • Added a linux path fix for compatibility (You don't need to adjust your mod anymore) (also applies to macOS)
  • Freeplay now changes song preview when song variations are involved
  • onSongEnd is now cancellable
  • Fixed unstacked events in the charter
  • Fixed no mod config warning when enabling WarningState.hx
  • Fixed icons being inconsistently sized between menus
  • Fixed options xml crash
  • Fixed alphabet component flipping
  • Fixed crashes regarding missing vocals
  • Fixed audio calling end callback twice
  • Fixed crashes regarding saving chart data (saving chart and stage value)
  • Fixed needsVoices (now should disable loading vocals when set to false)
  • Fixed randomly skipping the next song
  • Fixed beatHit running twice at start
  • Fixed a few translation mishaps
  • Properly uses mod title and icon for window title and icon (Flags.WINDOW_TITLE_USE_MOD_NAME)
  • Additional Polish translations
  • Additional translation keys
  • Additional Funkin Modchart fixes and Updated the library to v1.2.3

Pull requests:

  • Fix translations strings by @FuroYT in #707
  • Fix a few README links to minimize redirects by @r6915ee in #698
  • [BUGFIX] Fix .fnfc conversion by @TechnikTil in #704
  • prevent crash when vocal suffix doesnt exist by @KolzeYT in #709
  • Fix incorrect translation identifiers during stage creation by @r6915ee in #721
  • Add modcharting features (using FunkinModchart) by @TheoDevelops in #526
  • (attempt to) make icons more constantly sized between menus by @betpowo in #644
  • Add Funkin Modchart classes to hscript config to allow custom classes by @TheZoroForce240 in #727

New Contributors

Full Changelog: v1.0.0...v1.0.1

v1.0.1-rc2

08 Aug 20:39
3a6f481
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v1.0.1-rc2 Pre-release
Pre-release

This is our second release candidate! We've done a lot more fixes this time and even though having release candidates for a simple patch release is stupid we still gotta make sure the update is good! So please, enjoy this update!
Some changes we've FINALLY been able to track:

  • Fix crashes with Funkin Modchart when invisible strumlines are present
  • Freeplay Gamemode Change Keybind (No longer forced to use TAB)
  • Fix crashing on saving chart
  • Updater now checks updates asynchronously (In the background)
  • Camera position + Camera zoom Charter event icons
  • Separated volume keybind labels for translation

What's Changed

Full Changelog: v1.0.1-rc1...v1.0.1-rc2

v1.0.1-rc1

07 Aug 11:02
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v1.0.1-rc1 Pre-release
Pre-release

Our first ever release candidate! We're still not sure if we've fixed everything so this will act as a release window for us to find the ones we've missed.
Along with that we've also enabled the auto updater, which will help you easily install the newest versions (WARNING: you will get a lot of those in this release candidate)

We kindly ask you guys to confirm if any of your problems have been fixed.. (we basically allowed ourselves 2 days to fix everything)

What's Changed

New Contributors

Full Changelog: v1.0.0...v1.0.1-rc1

v1.0.0

04 Aug 21:04
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Finally we're out of the Beta!
This version has still very WIP and incomplete stuff, but we're working on it: expect more and more hotfixes coming in the future.
This was published to make people playtest it and send feedbacks that we can include in our future changes, so don't worry about the half finished or WIP stuff, they will be very soon changed and be completed.
There are probably stuff of the update that weren't listed here since there are TONS of new stuff.
Have Fun!

Full Changelog: v0.1.0-legacy...v1.0.0

v0.1.0-legacy

05 Jun 11:39
f989a1b
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With the ever approaching actual release of Codename Engine and exiting out of beta, we've felt that it was necessary to prepare for it by creating a release based on the current public version.
This release marks the legacy version of the engine, the version that we've been stuck with for nearly 2 years, and the release we hopefully will leave behind because i hate this version so much omfg.

This version includes

  • everything from the initial commit to this (f989a1b) commit

Ok that's it if you have mods that are about to release then make sure you link people with this release lmao.
(gamebanana release soon icl)