TenIO is an open-source project to create multiplayer online games that includes a java NIO (Non-blocking I/O) based server specifically designed for multiplayer games, which supports UDP, TCP, Websocket, HTTP transports, and available simple client projects for quick development.
- Scalable, distributed design
- Easy-to-use, OOP design
- Based on standard Java development, ensuring cross-platform support
- Simple event handlers implementation
- Simple physic simulator and debugger
- Have simple existing game clients for rapid development
![]() Game Box Online |
![]() Gold Miner Online |
![]() Brick Game Online |
|---|
- Establishes a simple server with only a single Java class
/**
* This class shows how a simple server handle messages that come from a client.
*/
@Bootstrap
@EventHandler
public final class SimpleServer extends AbstractHandler implements EventConnectionEstablishedResult<ZeroMap>,
EventPlayerLogin<Player>, EventReceivedMessageFromPlayer<Player, DataCollection> {
public static void main(String[] params) {
ApplicationLauncher.run(SimpleServer.class, params);
}
@Override
public void onConnectionEstablishedResult(Session session, ZeroMap message, ConnectionEstablishedResult result) {
if (result == ConnectionEstablishedResult.SUCCESS) {
api().login(message.getString(SharedEventKey.KEY_PLAYER_LOGIN), session);
}
}
@Override
public void onPlayerLogin(Player player) {
var parcel = map().putString(SharedEventKey.KEY_PLAYER_LOGIN,
String.format("Welcome to server: %s", player.getIdentity()));
response().setContent(parcel).setRecipientPlayer(player).write();
}
@Override
public void onReceivedMessageFromPlayer(Player player, DataCollection message) {
DataCollection parcel = null;
if (message instanceof ZeroMap request) {
parcel = map().putString(SharedEventKey.KEY_CLIENT_SERVER_ECHO,
String.format("Echo(%s): %s", player.getIdentity(),
request.getString(SharedEventKey.KEY_CLIENT_SERVER_ECHO)));
} else if (message instanceof MsgPackMap request) {
parcel = msgmap().putString(SharedEventKey.KEY_CLIENT_SERVER_ECHO,
String.format("Echo(%s): %s", player.getIdentity(),
request.getString(SharedEventKey.KEY_CLIENT_SERVER_ECHO)));
}
response().setContent(parcel).setRecipientPlayer(player).write();
}
}- Supports self-defined commands to interact with the server conveniently
- Usage
2022-11-20 05:20:38,256 [main] INFO com.tenio.core.server.ServerImpl - [SERVER][Example] Started
$ help
help - Shows all supporting commands
[<command>,<command>,<command>]
info - Provides brief information about players and rooms on the server
player
room
player - Logout the first player from the server
logout first
server - Allows stopping or restarting the server
stop
restart
unban - Allows removing banned Ip addresses from the ban list
[<address>,<command>,<command>]
$ info player
> There are 1 players > The first 10 entities > [Player{name='IkjvI', properties={}, session=Session{id=0, name='IkjvI', transportType=TCP, createdTime=1668918078524, lastReadTime=1668918078524, lastWriteTime=1668918078524, lastActivityTime=1668918078524, readBytes=75, writtenBytes=120, droppedPackets=0, inactivatedTime=0, datagramRemoteSocketAddress=null, clientAddress='127.0.0.1', clientPort=60659, serverPort=8032, serverAddress='127.0.0.1', maxIdleTimeInSecond=0, activated=true, connected=true, hasUdp=false, enabledKcp=false, hasKcp=false}, currentRoom=null, state=null, roleInRoom=SPECTATOR, lastLoginTime=1668918078589, lastJoinedRoomTime=1668918078588, playerSlotInCurrentRoom=-1, loggedIn=true, activated=true, hasSession=true}]
$
- Make sure to set the command usage flag in setting.json file to be enabled
{
"command": {
"enabled": true
},
"plugin": {
"enabled": false,
"path": "/plugin"
}
}- Simple implementation
@Command(label = "player", usage = {
"logout first"
}, description = "Logout the first player from the server")
public class PlayerCommand extends AbstractCommandHandler {
@Override
public void execute(List<String> args) {
var action = args.get(0);
var param = args.get(1);
if (action.equals("logout") && param.equals("first")) {
var players = api().getReadonlyPlayersList();
if (players.isEmpty()) {
CommandUtility.INSTANCE.showConsoleMessage("Empty list of players.");
return;
}
var firstPlayer = players.get(0);
CommandUtility.INSTANCE.showConsoleMessage("Player {" + firstPlayer.getName() + "} is " +
"going to logout.");
api().logout(firstPlayer);
} else {
CommandUtility.INSTANCE.showConsoleMessage("Invalid action.");
}
}
}The wiki provides implementation level details and answers to general questions that a developer starting to use TenIO might have about it.
![]() TenIO Cocos2dx |
![]() TenIO Libgdx |
![]() TenIO Unity |
![]() TenIO Phaserjs |
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The project is strongly based on the same name framework as you can be referenced by the following repositories.
- Java 17The TenIO project is currently available under the MIT License.
Please check out the contributing guideline for more details.
Please check out the documentations directory for more details.
$ git clone https://github.com/congcoi123/tenio.gitPlease check out this repository for references.
Then you should check out this showcase for more details.
Happy coding !







