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As far as I can tell, the top few stack frames are not from deck.gl, but rather from some library ( Per the stack trace, this function is receiving a bad parameter: https://github.com/uber/nebula.gl/blob/master/modules/overlays/src/html-overlay.tsx#L26. Hope that helps a little |
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Hi -
I am working with a huge data set (10s of thousands of data points) and using the Tile Layer to fetch and render with a GeoJson Layer. However, as part of my accessor call I am getting a warning from my state management library that I am accessing an index out of bounds. When I look at this in my console, I cannot pinpoint the line where warning is coming from. See screenshot. All I know is that in this case I am getting a
[mobx] Out of bounds read: 2
warning.It's possible this issue is caused by my state management library but my assumption is that since this warning is occurring within a Deck.GL layer, it's not as straightforward to see the exact line number. Is that the case? Does Deck.GL bubble up warnings just as they are received or is it modifying them in some way?
Thanks,
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