### Acknowledgement - [x] I have read Getting-Started and FAQ - [x] If dealing with version 0.1.549 or higher, you have installed the .NET 8 runtime ### π Describe the bug when I played my voicebank, it failed render This error was not present before the update ### Explains how to reproduce the bug voice bank is[ ι»ζγ³γ https://bowlroll.net/file/345308 Occurs when operating worldliner-R in a classic renderer I tried these usts https://youtu.be/XLTS1JIGFps?si=auCqOXZAFhN_X2A- https://youtu.be/N_YVrdiYQ_g?si=vIVZ1tovg_OqCLnh ### OS & Version 0.1.567.0 windows11 ### Logs Failed to render. One or more errors occurred. (One or more errors occurred. (Index was outside the bounds of the array.)) System.AggregateException: One or more errors occurred. (One or more errors occurred. (Index was outside the bounds of the array.)) ---> System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at OpenUtau.Classic.SharpWavtool.Concatenate(List`1 resamplerItems, String tempPath, CancellationTokenSource cancellation) in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Classic\SharpWavtool.cs:line 42 at OpenUtau.Classic.ClassicRenderer.<>c__DisplayClass8_0.<RenderInternal>b__0() in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Classic\ClassicRenderer.cs:line 89 at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Task.Wait() at OpenUtau.Core.Render.RenderEngine.RenderRequests(RenderPartRequest[] requests, CancellationTokenSource cancellation, Boolean playing) in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Render\RenderEngine.cs:line 244 at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace --- 0.1.567.0