Commit 3fe06eb
D3D: Make sure Lod0 functions are never referenced in non-fragment shaders.
The lod0 functions would not be declared but could still be referenced by
vertex shaders.
BUG=angleproject:3471
Change-Id: I635a8465ce68dc22a6f7387b30bf7e93b14dd67d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622741
Commit-Queue: Geoff Lang <[email protected]>
Reviewed-by: Jiajia Qin <[email protected]>1 parent 6722009 commit 3fe06eb
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- compiler/translator
- tests/gl_tests
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