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escort-mission.ini.example
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67 lines (43 loc) · 1.75 KB
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# 4 * 60 @ 60 TPS means 4 seconds
DeathCoolDownTime = 240
HudPadding = 5
StartingCheckpoint = 0
[Player]
PlayerSpeed = 1.2
# amount to change speed by when the player is reversing backwards
# walking backwards is very slow
PlayerSpeedFactorReverse = 0.2
# amount to change speed by when the player is strafing sideways
PlayerSpeedFactorSideways = 0.6
PlayerSpeedFactorSprint = 2.4
PlayerAmmoClipMax = 7
[Zombie]
# zombieSpeed is the distance the zombie moves per update cycle
ZombieSpeed = 0.4
# zombieCrawlerSpeed is the distance the crawler zombie moves per update cycle
ZombieCrawlerSpeed = 0.2
# zombieSprinterSpeed is the distance the sprinter zombie moves per update cycle
ZombieSprinterSpeed = 1.2
# zombieRange is how far away the zombie sees something to attack
ZombieRange = 200
[Dog]
# dogWalkingSpeed is the distance the dog moves per update cycle when walking
DogWalkingSpeed = 0.7
# dogRunningSpeed is the distance the dog moves per update cycle when running
DogRunningSpeed = 1.3
# waitingRadius is the maximum distance the dog walks away from the player
WaitingRadius = 96
# followingRadius is the distance within which the dog follows the player after the last checkpoint
FollowingRadius = 96
# zombieBarkRadius: if a zombie is this close to the dog, it barks
ZombieBarkRadius = 150
# zombieFleeRadius: if a zombie is this close to the dog, it runs away
ZombieFleeRadius = 80
# zombieSafeRadius: if a zombie is at least this far from the dog, it stops running
ZombieSafeRadius = 192
# fleeingPathLength: the length of the path planned for fleeing
FleeingPathLength = 200
# fleeingPathLength: the length of the path planned for fleeing
FleeingPathLength = 200
# how much time (ticks) the dog can be out of sight before it dies
OutOfSightLimit = 300