Releases: simimpact/srsim
Releases · simimpact/srsim
v0.0.1
What's Changed
- gcsl init by @imring in #2
- add a simple program to run the config by @imring in #3
- Added character interface by @unleashurgeek in #4
- add charstat generation script by @imring in #5
- add weapon data generation by @imring in #6
- add the script to the simulation by @imring in #7
cva,tailwind-mergewithradix-uibasic setup for storybook by @mnpqraven in #8- path alias config by @mnpqraven in #9
CharacterCardprototype as example to use primitive headless component by @mnpqraven in #10- Added DataBank lightcone by @Vessv in #11
- Implemented Arlan by @Kisa75 in #12
- Implementation of the 4 star lightcone of the Path of Destruction: Nowhere to Run. by @SuskeDoesStuff in #14
- implementation for 5* lightcone: BeforeDawn by @Vessv in #15
- added Mutual Demise by @SuskeDoesStuff in #16
- add pela implementation by @skippi in #18
- add multiplication lightcone implementation by @skippi in #21
- fix lightcones using ascension instead of imposition for stats by @skippi in #23
- add meshingcogs lightcone by @skippi in #22
- add silverwolf implementation by @skippi in #20
- Implentation for 4* Lightcone: A Secret Vow by @Vessv in #28
- Added ability level index methods to info.Character by @unleashurgeek in #29
- fix silverwolf talent when all bugs applied by @skippi in #35
- Adds an
OnBeforeDyinglistener and captures death edge case by @unleashurgeek in #33 - Fixed buff amounts in various LCs by @unleashurgeek in #34
- fix silverwolf talent applying to multiple targets by @skippi in #36
- Update Dan Heng A2 + Mutual Demise LC to conditionally apply buff by @unleashurgeek in #31
- Implement Cruising in the Stellar Sea by @connor-kounthapanya in #37
- Implemented Bronya by @Kisa75 in #25
- Implement Arrows by @connor-kounthapanya in #38
- Implement Adversarial by @connor-kounthapanya in #39
- Implement Only Silence Remains by @connor-kounthapanya in #40
- Fixed Arlan E6 condition by @Kisa75 in #42
- Refactored The Moles Welcome You by @unleashurgeek in #32
- Rewrote Cornucopia (LC) Implementation by @RyanOld in #52
- Implement River Flows in Spring by @connor-kounthapanya in #53
- UI: framer-motion, root page layout by @mnpqraven in #51
- Implementation of 4* Character: Sampo by @Vessv in #47
- Switched Dan Heng A4 to use fixed 50% chance by @unleashurgeek in #54
- Implement Subscribe for More by @connor-kounthapanya in #58
- UI: adding base cvas to primitives, storybook support (kinda) by @mnpqraven in #56
- Implement Swordplay by @connor-kounthapanya in #60
- Implemented QQ by @Connorhhuang in #46
- Implement Warmth Shortens Cold Nights (LC) by @RyanOld in #55
- Implement Return to Darkness by @connor-kounthapanya in #61
- Implement Sleep Like the Dead by @connor-kounthapanya in #62
- Implement In the Night by @connor-kounthapanya in #63
- Implemented 3* LC Shattered Home by @SuskeDoesStuff in #64
- Implemented Hunter of Glacial Forest by @SuskeDoesStuff in #67
- Implemented Inert Salsotto by @SuskeDoesStuff in #69
- Implemented Talia Kingdom of Banditry by @SuskeDoesStuff in #70
- Implemented Post-Op Conversation (LC) (temp) by @RyanOld in #66
- Implemented Eyes of the Prey by @sky-larke in #68
- Implemented Passerby of Wandering Cloud by @SuskeDoesStuff in #71
- Implement Shared Feeling (LC) by @RyanOld in #72
- Early Implementation of Quid Pro Quo (LC) by @RyanOld in #74
- Logging: Implemented logging function by @iCarus0712 in #73
- link ExecuteAction with AST by @imring in #76
- Implement Sushang by @connor-kounthapanya in #77
- Implement Good Night and Sleep Well by @sky-larke in #84
- UI: fading animations for primitives by @mnpqraven in #83
- implement today is another peaceful day by @imring in #88
- Testframe: Basic framework implementation by @iCarus0712 in #89
- Added in
.MaxEnergy()method to Engine + QPQ apply by @RyanOld in #85 - Implement amber [LC] by @mnpqraven in #91
- Implement Day One of My New Life [LC] by @mnpqraven in #92
- Implement Trend of the Universal Market [LC] by @mnpqraven in #93
- Fix json_name in sim.proto by @14eyes in #94
- Implement We Are Wildfire [LC] by @mnpqraven in #95
- Add conditional functions by @imring in #96
- Implement This Is Me [LC] by @mnpqraven in #97
- Implement Something Irreplaceable [LC] by @GortFan in #99
- Implement Texture of Memories [LC] by @mnpqraven in #98
- [LC] Implement Defense by @mnpqraven in #101
- [LC] Implement Pioneering by @mnpqraven in #102
- Implemented The Seriousness of Breakfast [LC] by @GortFan in #100
- Implemented Knight of Purity Palace by @SuskeDoesStuff in #104
- Implemented Sprightly Vonwacq by @SuskeDoesStuff in #105
- fixed vonwacq by @SuskeDoesStuff in #107
- Implemented Gepard by @Kisa75 in #103
- Implemented missing OnBeforeDying modifier events (#19) by @Kisa75 in #108
- Implement Under the Blue Sky [LC] by @GortFan in #110
- Implement Collapsing Sky [LC] by @GortFan in #111
- Implement On the Fall of an Aeon [LC] by @GortFan in #115
- Adding CI linters for golang by @unleashurgeek in #114
- Renaming ModifierInstance to Instance by @unleashurgeek in #116
- Removing Event suffix from all event names by @unleashurgeek in #117
- Moved gcs to logic folder and created generic
logic.Evalinterface by @unleashurgeek in #118 - Testframe: Adding char functionality, and manual turn order functionality by @iCarus0712 in #109
- Implemented basic damage calculation by @sky-larke in #87
- Implemented basic heal by @sky-larke in #119
- Implemented Belobog of the Architects [Relic] by @sky-larke in #120
- Implemented Pan-Galactic [Relic] by @sky-larke in #122
- Added basic combat unit tests by @unleashurgeek in #123
- Refactored srsim cli to support serve by @unleashurgeek in #125
- Implement Perfect Timing LC by @RyanOld in #121
- Switched all json serialization to snake case and added event and info typescript definitions by @unleashurgeek in #128
- MVP Page, Logging + Debugger, prototying for propagation of basic data sources by @mnpqraven in #80
- Implement Landau's Choice LC by @RyanOld in #127
- Normalized Trace IDs by @unleashurgeek in https...