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Before the game will run you will need to install SDL2 and SDL2_Image runtime binaries on your system.
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- Install ["Macports"](https://www.macports.org/install.php) or ["Homebrew](https://brew.sh/) if you haven't already.
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- If you plan to build a universal macOS app (meaning the same binary can be run on both Apple Silicon and Intel Macs) then you **MUST** get the universal version of the SDL2 libraries and this is only available on Macports. Homebrew doesn't support universal packages.
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- If you're using Macports, run the following command:
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```
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sudo port install libsdl2 libsdl2_image +universal
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```
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- Otherwise run this if you are using Homebrew:
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```
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brew install sdl2 sdl2_image
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```
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All required libraries and data are bundled in the app. Open the .dmg file, drag the app to the Applications folder, then launch it.
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## Nintendo Switch
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@@ -164,14 +152,14 @@ Run "make -f Makefile.Win32" in the source directory. MinGW 3.1.0 is
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recommended for Windows use.
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## macOS
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If you plan to build a universal macOS app (meaning the same binary can be run on both Apple Silicon and Intel Macs) then you **MUST** get the universal version of the SDL2 libraries and this is only available on Macports. Homebrew doesn't support universal packages.
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If you plan to build a universal macOS app (meaning the same binary can be run on both Apple Silicon and Intel Macs) then you **MUST** get the universal version of the libraries and this is only available on Macports. Homebrew doesn't support universal packages.
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- Install ["Macports"](https://www.macports.org/install.php) if you haven't already.
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