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Update docs for release
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-5
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6 files changed

+31
-5
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CHANGELOG

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@@ -1,3 +1,7 @@
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4.1.7: 2024-05-04
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* Update to latest SDL2 for Windows
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* Ensure the display size setting reads the correct value
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4.1.6: 2024-05-02
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* Fix crash starting up Ken's Labyrinth 1.x
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* Vertical mouse movement can be swiitched off for Ken's Labyrinth 1.x

CMakeLists.txt

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@@ -4,7 +4,7 @@ cmake_minimum_required (VERSION 3.16)
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set (LAB3D_VERSION_MAJOR 4)
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set (LAB3D_VERSION_MINOR 1)
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set (LAB3D_VERSION_PATCH 6)
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set (LAB3D_VERSION_PATCH 7)
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if (APPLE OR WIN32)
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set(KEN_EXE_NAME "Kens-Labyrinth")

Makefile.Switch

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@@ -41,7 +41,7 @@ ROMFS := romfs
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APP_TITLE := Ken's Labyrinth
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APP_AUTHOR := Cameron Armstrong (Nightfox)
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APP_VERSION := 4.1.6
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APP_VERSION := 4.1.7
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ICON := icons/ken_icon_switch.jpg
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#---------------------------------------------------------------------------------

include/buildconfig.h

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// the configured options and settings
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#define LAB3D_VERSION_MAJOR 4
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#define LAB3D_VERSION_MINOR 1
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#define LAB3D_VERSION_PATCH 6
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#define LAB3D_VERSION_PATCH 7

info.json

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@@ -2,10 +2,10 @@
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"title": "Ken's Labyrinth",
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"author": "Nightfox",
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"category": "game",
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"version": "4.1.6",
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"version": "4.1.7",
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"url": "https://github.com/sacredbanana/lab3d-sdl",
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"license": "n/a",
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"description": "Enhanced version of the MS-DOS classic 3D shooter Ken's Labyrinth.",
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"details": "LAB3D/SDL\n\nLAB3D/SDL is a port of Ken's Labyrinth to modern operating systems, using\nOpenGL for graphics output and the SDL library to provide user input, sound\noutput, threading, and some graphics support functions. Music output is\nthrough Adlib emulation or MIDI (MIDI only on Windows, Linux and other\noperating systems with OSS-compatible sound APIs).\n\nThis code has been tested on Windows 98, Windows ME, Windows XP,\nSuSE Linux 7.2 and 8.1, Debian Linux 2.2, SunOS 5.8 (Solaris 8),\nFreeBSD 4.7 and Nintendo Switch.\n\nImprovements over the original Ken's Labyrinth:\n\n- Runs natively on 32-bit/64-bit Windows, Unix or Nintendo Switch.\n- Supports big-endian CPUs.\n- Uses OpenGL to provide hardware accelerated, anti-aliased graphics with\n trilinear interpolation in true colour (where available).\n- Hi-res texture support.\n- Multiple simultaneous sound effects.\n- Improved General MIDI music.\n- Adlib emulation.\n- Game controller support.\n- Many bug fixes.",
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"changelog": "4.1.6\n*Fix crash starting up Ken's Labyrinth 1.x*\n*Joycon controls work again in the latest Switch firmware*\n\n4.1.5\n* Fix the broken input configuration menu\n* New setting for enabling/disabling vertical movement with the mouse. Disabled by default.\n\n4.1.4\n* Update SDL\n\n4.1.3\n\n* Built with latest devkitPro\n\n* Resamples sounds in realtime if audio device sample rate is not 44.1khz"
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"changelog": "4.1.7\n*Update to latest SDL2 for Windows*\n*Ensure the display size setting reads the correct value*\n\n4.1.6\n*Fix crash starting up Ken's Labyrinth 1.x*\n*Joycon controls work again in the latest Switch firmware*\n\n4.1.5\n* Fix the broken input configuration menu\n* New setting for enabling/disabling vertical movement with the mouse. Disabled by default.\n\n4.1.4\n* Update SDL\n\n4.1.3\n\n* Built with latest devkitPro\n\n* Resamples sounds in realtime if audio device sample rate is not 44.1khz"
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}

src/launcher.c

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@@ -35,6 +35,27 @@ static void draw_gamelaunchermenu(void) {
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finalisemenu();
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}
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void whatsnew417() {
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drawmenu(320, 172, menu);
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strcpy(textbuf,
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"Version 4.1.7 Release");
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textprint(30, 48, 80);
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strcpy(textbuf, "Update to latest SDL2 for Windows.");
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textprint(30, 58, 96);
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strcpy(textbuf, "Ensure the display size setting reads");
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textprint(30, 78, 96);
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strcpy(textbuf, "the correct value.");
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textprint(30, 88, 96);
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finalisemenu();
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SDL_GL_SwapWindow(mainwindow);
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pressakey();
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}
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void whatsnew416() {
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drawmenu(320, 172, menu);
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@@ -437,6 +458,7 @@ void gamelaunchermenu() {
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done = 1;
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break;
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case 4:
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whatsnew417();
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whatsnew416();
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whatsnew415();
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whatsnew414();

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