@@ -39,6 +39,41 @@ static void draw_gamelaunchermenu(void) {
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void whatsnew1 () {
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drawmenu (320 , 172 , menu );
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+ strcpy (textbuf ,
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+ "Version 4.1.1 Release" );
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+ textprint (30 , 48 , 80 );
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+
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+ strcpy (textbuf , "Critical fix for Switch" );
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+ textprint (30 , 58 , 96 );
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+
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+ strcpy (textbuf , "Versions above 4.0.0 were untested" );
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+ textprint (30 , 76 , 96 );
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+
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+ strcpy (textbuf , "on the Nintendo Switch and it crashes" );
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+ textprint (30 , 86 , 96 );
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+
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+ strcpy (textbuf , "immediately after the game launches." );
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+ textprint (30 , 96 , 96 );
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+
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+ strcpy (textbuf , "Now it will correctly use a 64 bit" );
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+ textprint (30 , 106 , 96 );
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+
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+ strcpy (textbuf , "integer pointer instead of a 32 bit" );
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+ textprint (30 , 116 , 96 );
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+
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+ strcpy (textbuf , "one." );
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+ textprint (30 , 126 , 96 );
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+
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+ strcpy (textbuf , "Sorry about that!" );
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+ textprint (30 , 136 , 96 );
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+
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+ finalisemenu ();
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+ pressakey ();
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+ }
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+
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+ void whatsnew2 () {
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+ drawmenu (320 , 172 , menu );
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+
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strcpy (textbuf ,
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"Version 4.1.0 Release" );
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textprint (30 , 48 , 80 );
@@ -74,7 +109,7 @@ void whatsnew1() {
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pressakey ();
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}
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- void whatsnew2 () {
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+ void whatsnew3 () {
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drawmenu (320 , 172 , menu );
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strcpy (textbuf ,
@@ -118,7 +153,7 @@ void whatsnew2() {
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pressakey ();
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}
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- void whatsnew3 () {
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+ void whatsnew4 () {
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drawmenu (320 , 172 , menu );
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strcpy (textbuf ,
@@ -159,7 +194,7 @@ void whatsnew3() {
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pressakey ();
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}
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- void whatsnew4 () {
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+ void whatsnew5 () {
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drawmenu (320 , 172 , menu );
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strcpy (textbuf ,
@@ -240,6 +275,7 @@ void gamelaunchermenu() {
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whatsnew2 ();
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whatsnew3 ();
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whatsnew4 ();
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+ whatsnew5 ();
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break ;
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case 5 :
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setupmenu (0 );
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