diff --git a/src/libstd/collections/mod.rs b/src/libstd/collections/mod.rs index 77f571d580b5f..71d9fbfaa3e80 100644 --- a/src/libstd/collections/mod.rs +++ b/src/libstd/collections/mod.rs @@ -332,8 +332,8 @@ //! ``` //! use std::collections::btree_map::BTreeMap; //! -//! // A client of the bar. They have an id and a blood alcohol level. -//! struct Person { id: u32, blood_alcohol: f32 } +//! // A client of the bar. They have a blood alcohol level. +//! struct Person { blood_alcohol: f32 } //! //! // All the orders made to the bar, by client id. //! let orders = vec![1,2,1,2,3,4,1,2,2,3,4,1,1,1]; @@ -344,7 +344,7 @@ //! for id in orders { //! // If this is the first time we've seen this customer, initialize them //! // with no blood alcohol. Otherwise, just retrieve them. -//! let person = blood_alcohol.entry(id).or_insert(Person{id: id, blood_alcohol: 0.0}); +//! let person = blood_alcohol.entry(id).or_insert(Person { blood_alcohol: 0.0 }); //! //! // Reduce their blood alcohol level. It takes time to order and drink a beer! //! person.blood_alcohol *= 0.9; @@ -352,7 +352,7 @@ //! // Check if they're sober enough to have another beer. //! if person.blood_alcohol > 0.3 { //! // Too drunk... for now. -//! println!("Sorry {}, I have to cut you off", person.id); +//! println!("Sorry {}, I have to cut you off", id); //! } else { //! // Have another! //! person.blood_alcohol += 0.1;