From 8a2d4f6ca7b838e5fef43f68ebe41b34ce24abc2 Mon Sep 17 00:00:00 2001 From: Joe Clay <27cupsofcoffee@gmail.com> Date: Wed, 1 Jul 2020 16:56:06 +0100 Subject: [PATCH 1/2] Newsletter 11: Tetra --- content/posts/newsletter-011/index.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/content/posts/newsletter-011/index.md b/content/posts/newsletter-011/index.md index bef74d99e..728e980a3 100644 --- a/content/posts/newsletter-011/index.md +++ b/content/posts/newsletter-011/index.md @@ -69,6 +69,24 @@ If needed, a section can be split into subsections with a "------" delimiter. ## Library & Tooling Updates +### [Tetra 0.4][tetra-040] + +[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, +[version 0.4][tetra-040] was released, featuring: + +- A rework of the text rendering API, which improves performance and fixes a +number of long-standing bugs +- Functions for capturing the player's mouse +- Various tweaks and bug fixes under the hood + +Also, [a new guide has been added to Tetra's website][tetra-dist], listing some +things to consider when distributing your game to the public. This guide is +still a work in progress, so contributions are welcomed! + +[tetra]: https://github.com/17cupsofcoffee/tetra +[tetra-040]: https://twitter.com/17cupsofcoffee/status/1275778769077317637 +[tetra-dist]: https://tetra.seventeencups.net/distributing/ + ## Popular Workgroup Issues in Github From 7115129bf0e2e93c5594a29c3c84a90b96be7be5 Mon Sep 17 00:00:00 2001 From: Andrey Lesnikov Date: Fri, 3 Jul 2020 22:58:47 +0300 Subject: [PATCH 2/2] Newsletter 11: Tetra: Style tweaks --- content/posts/newsletter-011/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/content/posts/newsletter-011/index.md b/content/posts/newsletter-011/index.md index 728e980a3..ab75cde33 100644 --- a/content/posts/newsletter-011/index.md +++ b/content/posts/newsletter-011/index.md @@ -74,8 +74,8 @@ If needed, a section can be split into subsections with a "------" delimiter. [Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, [version 0.4][tetra-040] was released, featuring: -- A rework of the text rendering API, which improves performance and fixes a -number of long-standing bugs +- A rework of the text rendering API, which improves performance and fixes a + number of long-standing bugs - Functions for capturing the player's mouse - Various tweaks and bug fixes under the hood