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Design Document
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46 lines (39 loc) · 1.05 KB
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Design Document
** Game design -
Summary (Elevator pitch)
. Does faith matter in a video game? Does faith matter at all?
Gameplay
. point and click adventure
. numerous set pieces
Atmosphere/Mindset
. deliver lore in the style of DS or Transistor - very sparse direct lore, but rich lore in the sets and details of the world. Side quests and NPC conversations fill in gaps without being exposition fairies
. Set in a city called maya, the player is a faceless void
** Technical
Screens
Controls
. mouse based control - you can play this game while eating
. keyboard shortcuts
Mechanics
.
** Level Design
Themes
. desert
. ocean
. labyrinthian city
Game Flow
. no time restriction, the player is given absolute control.
. choice based gameplay - choices must lead to clear results, but occasionally unexpected side effects
** Developement
Abstracted classes
Derived classes
** Graphics
Aesthetics
Graphics needed
** Audio
Style
. tabla drums
. syncopated rhythms
. mostly percussion based
. RnB
Sounds needed
Music needed